★★★★★
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[Feature] New Crystal Core and Vault gameplay now available. [Radar] Added 1400 floors. [Airport] Added a display button to control whether all planes are shown. [Chapter Quests] Added chapter quests; veteran players can claim rewards directly. [UI] Optimized the art effects of [Personal Settings], [Achievements], [Daily Gold Claim], [Camp], [Ten-Day Check-In], [Laboratory], [Train], [Exploration], and other interfaces. [Radar] Optimized interface logic; upgrade and gift pack interfaces will no longer appear in Radar. [Survivor] Optimized the default sorting upon entry. [Survivor] Optimized the star-up and level-up experience. [Exploration] Fixed inconsistent power display in battle reports. [Airplane] Fixed incorrect power display for airplanes. [Combat] Optimized [Exploration], [Airplane], etc.; survivors can now automatically select the next tab. [Swap] Fixed an issue where repeated clicking during swapping could cause errors. [Laboratory] Fixed an issue where repeated clicking in the Laboratory could cause errors. [Laboratory] Added convenience for Laboratory upgrades. [Ads] Optimized an issue where ad rewards might not arrive. [Auto-Planting] Fixed an issue where restarting or resetting auto-planting could cause sorting errors. [Submarine Race] Fixed an inaccurate progress bar during racing. [Submarine Race] Fixed inaccurate reward claim status. [Submarine Race] Added a team task for submitting crops. [Submarine Race] Adjusted task data to be more reasonable. [Arena] Fixed inconsistent opponent power display after Arena matchmaking. [Achievements] Fixed an issue where high-level Radar achievements could not be completed due to sweeping. [Achievements] Optimized total progress statistics; completed multi-stage achievements will now correctly count toward total progress. [Achievements] Added red dot notifications for category tab rewards and optimized treasure chest reward previews and item description displays. [Exploration] Fixed an issue where the list could briefly appear blank after the intelligence countdown ended. [Submarine Race] Added a guild crop submission task, allowing guild members to submit together and accumulate task progress. [Interaction] In all interfaces where quantity can be selected, you can now freely enter the desired amount. [Check-In] Optimized the display of claim status for the ten-day check-in. [Map] Fixed an issue where the original map interface and background could obstruct the view when entering memory maps. [Story] Fixed an issue where dialogue text could disappear, and optimized the Parts Town-related story. [Auto-Breeding] Fixed an issue where auto-breeding could not be used after exiting the Arms Island map. [Camp] Optimized the walking animation of characters in the camp. [Mail] Optimized an issue where mail was marked as read by default.
Survival Farm: Simulation RPG Dive into an ultimate RPG experience in Survival Farm: Simulation RPG, where survival, strategy, and management simulation fully converge in a post-apocalyptic world. This is not a short escape from danger, but a long journey about how to survive, how to continue living, and how to build a lasting home at the end of the world. In a world overrun by zombies and total collapse, survival is no longer about making it through a single day. Through simulation management, idle progression, and strategic combat, you must secure resources, protect your home, and ensure survival for both yourself and other survivors. In an environment filled with zombies and mutated threats, survival is not merely a challenge — it is a continuous, long-term battle for existence. Your core mission is to build and manage shelters and farms, creating a sustainable base where survivors can gather, grow, and endure the apocalypse together. —— Your Apocalypse Survival Guide —— ※ Immersive Story and Ongoing Survival Journey In Survival Farm: Simulation RPG, you will experience an RPG adventure driven by survival decisions and post-apocalyptic choices. Every new day presents a survival challenge, forcing you to plan resource usage, manage development, and decide how your base evolves in a collapsing world. Survival is not just exploration — it is a strategic journey toward long-term endurance. ※ Master Survival Through Simulation and Management True survival comes from management simulation and long-term planning. By utilizing survivor abilities, managing farms, collecting resources, and organizing production, you can keep your base operational even in a devastated world. From simple shelters to self-sustaining settlements, every management decision shapes your survival. ※ Idle Progression and Resource Collection Survival is a marathon, not a sprint. With idle progression systems, your farms continue producing, resources keep accumulating, and your base keeps growing even while you are away. This pacing is designed for long-term survival and steady growth. ※ Card-Based Progression and Strategic Combat When survival is threatened, combat becomes inevitable. Through card-based progression systems, you can train survivors, assemble teams, and engage in strategic battles that protect your resources and home. Combat exists to defend survival achievements, not to replace management. ※ Base Building and Home Development Your shelter is more than a fortress — it is your home in the apocalypse. Build structures, upgrade facilities, expand farms, and strengthen your base so survival becomes stable rather than temporary. Every building and upgrade reinforces your place in the end of the world. In summary, Survival Farm: Simulation RPG is a post-apocalyptic RPG centered on survival, simulation management, idle growth, farming, card progression, resource collection, base building, and strategic combat. Survival here is not a miracle — it is a result of planning, building, and continuous development. Every sunrise is proof of survival. Every resource collected, every structure built, and every battle fought exists for one purpose — to survive longer, stronger, and better at the end of the world.