★★★★★
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Eight new worlds behind doors in the tower, Adventure+, eighty new enemies and a friendlier start. Expeditions. - Up to five times a run, in Adventure and Beyond the Origin, a door opens in the tower wall onto one of eight new worlds: Saltmourn Isle, the Saga Coast, the Stormcrown Eyrie, Rattlecoin, the Gloaming, the Sun-King's Tomb, the Lantern Vale and the Ember Deep. - Each world has four places with their own battlegrounds, its own music and enemies (95 in all), and a two-phase ruler guarding three chests. - Each plays by its own rule: the Isle's Choices, oaths on the Coast, the Weather in the Eyrie, the House Dice in Rattlecoin, fey bargains in the Gloaming, the Sandglass in the Tomb, Spirit Lanterns in the Vale and Tempering in the Deep. - The Merchant walks with you and tells each place's story. At camp, the window becomes a portal: tap it for that world's rules. - Finishing Expeditions climbs the new Expedition Master leaderboard and earns five achievements with new portraits. New challenges. - Adventure+: clear Floor 120 and climb the whole tower again, with far stronger enemies, elites everywhere, more Souls and better loot. It has its own leaderboards, achievements and portraits. - A secret hero waits for whoever clears Floor 120. - Eighty new enemies join the tower, eight in every Adventure zone, and floors 21 to 100 go deeper onto eight new battlegrounds. - Three new enemy skills, each lasting two turns: Wardbane breaks your shield and keeps it down, Bloodbane stops lifesteal, Webbind stops dodging. - The Eternal Climb can now field Expedition enemies too, on their own battlegrounds among the rest. A friendlier start. - Every hero starts with double HP and Attack, and Adventure's early floors are gentler: one enemy fewer on floors 4 to 9, softer fights on floors 11 to 20. - Defend is stronger: it blocks 75% of damage and leaves you Braced, +75% on your next Attack. - The stat row now shows what your next Attack really carries. - A new tutorial with a Training Dummy, and starting a run now takes two screens: your hero, then your game mode. Rewards. - 19 painted, animated frames and 19 painted nameplates. Supporter packs gain 12 of each; the rest come from 10,000 and 20,000 floors and from The Unwritten Ending, World Without Summit, A Hundred Doors and Twice to the Top. - New goals: 10,000 and 20,000 floors, five Smithing achievements with a Smithing leaderboard, and point rewards up to 5,500. - Heroes now find the weapons their stories name, in 441 new weapon icons, and 114 look-alike icons are repainted so a Merge is easy to spot. Also changed. - The Codex Bestiary shows each enemy alive on its battleground, and Lore's Regions show each place. - The classic cave camp and classic item icons are retired, along with their settings. - iPhone Duo is supported, folded and unfolded. Fixes. - Killing many enemies at once no longer crashes the game. - A lethal poison or burn now kills an enemy before it can regenerate. - Reloading a save keeps your real stats and no longer gives a free heal. - The Eternal Climb no longer hangs on a bad network while searching for an Echo. - Battle-start buffs no longer stack from one battle to the next. Thanks for playing — see you through the door. — Tim
Loot Shrine is a pixel art roguelite RPG with deep inventory management and turn-based combat. Climb 120 floors, collect powerful loot, and sacrifice items at the shrine for permanent power. Try the first 10 floors free. One purchase unlocks the full game forever, no hidden microtransactions. Plays fully offline, single player — no internet required. EVERY ITEM IS A DECISION Find an item and choose: equip it for instant stats, absorb it mid-battle for a temporary surge, or sacrifice it at the shrine for permanent gains that last your entire run. This triple-use loot system means no two runs play the same. TURN-BASED COMBAT Face up to 6 enemies across front and back rows. Plan every move — attack, defend, use skills, or buy from the in-battle shop. No time pressure, just pure strategy. 20 HEROES (16 BASE + 4 IN KALZANIA) Knight, Rogue, Mage, Vampire, Berserker, Paladin, Necromancer, Alchemist, Beastmaster, Monk, Ranger, Chronomancer, Ronin, Stormcaller, Puppeteer and Unwriter, plus four more in the Kalzania expansion. Each has a unique skill tree, class ability, signature item and playstyle. Unlock new heroes by climbing higher. THE AUTHOR'S WORD Past the Origin you begin collecting Word Fragments — Glyphs, Verbs and Clauses. Socket them into your Word to compose permanent meta powers: raw stats, triggered rules that fire mid-combat, even abilities grafted from other heroes. 37 fragments, limited Ink, endless combinations. BEYOND THE ORIGIN — FLOORS 101-120 The tower does not end at the Origin. Twenty more floors across two acts, each fight built as a puzzle: enemies that reflect anything but skills, linked wards that must fall together, phase-shifting skins, living glyphs that rewrite the rules while they breathe. Two new guardians wait at 110 and 120. ITEM MERGING & RARITY Merge two same-rarity items to climb the ladder from Common all the way to Cosmic. Collect 40 item sets for powerful bonuses. Hunt ultra-rare Divine items from bosses. THE SHRINE Sacrifice items for permanent stat gains. Donate gold. Pray for divine favor. Build devotion across your run for escalating rewards. SOUL FORGE Every run earns Soul Essence. Spend it on permanent meta upgrades that persist across all future attempts — stronger starts, better loot, cheaper shops. RIVALS Challenge friends with shareable codes and race their ghost runs. Or enter the Hall of the Fallen: a live feed of heroes who died in other players' runs. Surpass their final floor to avenge them and claim bonus souls. GAME CENTER 80+ leaderboards, global and per-class. 100+ achievements across combat, progression, collection and hidden milestones. THE SHADOW PEDDLER A persistent merchant who levels up across runs, unlocking skill trees, quests and rare artifacts that change how you play. 120 FLOORS. 200+ ENEMIES. 12 GUARDIANS. A boss every 10 floors. The Primordial holds the Origin at Floor 100 — and something older is waiting past it. FREE TO TRY. ONE PURCHASE. NO ADS. Play the first 10 floors completely free. Unlock the full game with a single purchase: 16 heroes, all 120 floors, every future update. No ads. No energy timers. No subscriptions. No loot boxes! SUPPORTER PACKS — OPTIONAL, COSMETIC ONLY If you'd like to support development, three optional packs add cosmetic avatars, frames and nameplates. They grant no stats, no power and no progression advantage of any kind. Decoration only. Privacy Policy: https://lootshrine.com/privacy/ In-app purchases, all one-time: Full Game Unlock Kalzania: The Unspent Year (expansion) Acolyte's Token, Devotee's Offering, Eternal Patron (cosmetic)