★★★★★
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• Added raw 2352-byte disc-image imports and sibling-disc discovery across nested archives. • Improved duplicate-entry archive imports, runtime-resource imports, and unsupported-package diagnostics. • Expanded Siglus translated-scene and Steam language-pack compatibility; reduced glyph, texture, and mask-path overhead. • Fixed Siglus save-state restoration, menu hit-testing, text layout, and auto-mode timing. • Fixed RealLive menu input, Cancel/Return behavior, integer-bank access, scene effects, and BGM timing. • Improved CatSystem2 rendering; fixed menu input, font loading, scene titles, and audio settings. • Improved Ren’Py bytecode-only engine detection, Python introspection, language queries, and startup reliability. • Fixed Ren’Py folder-open requests and screenshot cropping in Fill and Original Size modes. • Expanded RPG Maker MV/MZ WebKit and NW.js compatibility for plugin execution, storage initialization, media playback, and resource probes. • Fixed RGSS save-load fibers, Windows keyboard polling, Ruby text I/O, script names, and map-audio replay. • Fixed KiriKiri language fallback, plugin calls, E-Mote sizing, sprite rendering, and audio playback. • Fixed Artemis shader type conversion and E-Mote texture loading; cached models across layer recreation. • Fixed ONScripter-family damaged-log recovery and parsing around full-width operators. • Fixed game-text entry and keyboard overlap, kept controls readable over bright scenes, and reduced repeated-toast stalls.
ZScripter plays compatible Ren'Py, RealLive, NScripter, (PONS)ONScripter-EN/RU/JH/Yuri, Artemis, Siglus, AI5 and UK2 games as well as KiriKiri (+Kirikiroid2 patches) and RPG Maker MV/MZ & XP, VX and VX Ace support. - ZScripter supports 115 specific Ren'Py releases across the 6.15.x, 6.17.x, 6.18.x, 6.99.x, 7.0.x–7.8.x, and 8.0.x–8.6.x release families - The shared NScripter-family runtime supports ONScripter, ONScripter-EN, ONScripter-RU, ONScripter-JH, and ONScripter-Yuri, with dedicated Yuri compatibility profiles for GBK (Chinese), Shift-JIS (Japanese), and UTF-8. - The shared NScripter-family runtime also includes dedicated PONScripter compatibility profiles for Original/Mion (2011), Sekai Project Steam releases, Witch Hunt (1× and 2×), and 07th-Mod (v3 and v4). - Custom RealLive engine has support for English and Japanese RealLive game variants, supporting most RealLive novels. - KiriKiri engine with Kirikiroid2 patch support. - RPG Maker MV/MZ & XP, VX, and VX Ace engine with full patch and MTool translation support. BRING YOUR OWN GAMES (FILES + WEB IMPORTER) - Import games you own from folders, ZIP, RAR, 7z, LHA/LZH, TAR, TAR.GZ, TAR.BZ2, TAR.XZ, and ISO disc images. - Import supported self-extracting EXE packages, including Inno Setup, NSIS, and supported FreeArc formats. - Extract compatible game data from APK, XAPK, APKS, APKM, AAB, and IPA packages. Split RAR and 7z archives are also supported. - Choose files through the Files app, or transfer games from another computer on the same Wi-Fi network. REN'PY TRANSLATION - Enable translation, choose your source and target languages, and translate dialogue and menus directly in Ren'Py games. - Use Apple on-device translation on iOS 18 or later with supported downloaded language models. - Or connect AI models with your own API key and an internet connection. Game text and context are sent to your selected provider with your permission. LOCAL SAVES, BACKUPS AND FILES - Edit supported Ren'Py save-slot and persistent data with the dedicated Save Editor. - Manage storage, create save snapshots, roll back saves, and export complete game-and-save backups. - Games and saves are stored on this device; ZScripter does not provide iCloud syncing. READING AND CONTROLS - Adjust in-game text size in Ren'Py games in real time. - Customize touch controls, hardware controller bindings where supported, and per-game orientation. Ren'Py is a registered trademark. All other trademarks are the property of their respective owners. ZScripter is not affiliated with or endorsed by the Ren'Py project or any named developers, publishers, or community projects. ZScripter’s engine compatibility is tested against thousands of game distributions, with checks covering startup, rendering, and engine-specific behavior. Compatibility varies by game and version.