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The Arsenal update • Build a defense industry. Arms plants and a new Procurement budget line turn into real hardware: 12 strike systems from FPV drones to hypersonic glide weapons, and 6 layers of air defense. • Strike factories, power, ports, air defense, command, troops or cities. Every salvo flies through the enemy's defenses layer by layer, with dice, and the planner shows what each side spends before you launch. Cheap drones drain expensive interceptors. • Your defense industry climbs five tiers, from Importer to Frontier. No skipping the ladder. Buy, license or steal what you cannot build, and sell hardware at the risk of blowback. • Puppets host your arsenal, buy your hardware or build for you. Proxies fly your drones under their own flag; traceable kit gets you caught. Target folders, sabotage and stolen designs in the Scheme Room. • Supply chains bite back. Shortages, export controls and closed straits slow arms production everywhere. New crises: Supply Crunch, Strait Closure, Interceptors Running Out. • Air defense readouts on every nation, strike cards in your inbox, and a strike outlook from the Advisor. • New Easy difficulty: a softer world for the whole game, no coaching, not ranked. • Growth made clearer. Capacity limit and Above potential replace the old Overheating label, how much growth an economy can absorb now depends on how developed it is, and rich nations raise their potential through research and schooling. • The budget preview now shows your cash change per year with every cost included, and flags growth spending your economy cannot absorb. Thanks to everyone who wrote in. Keep the feedback coming.
National Dominance puts the whole world in your hands. Pick any of 196 real nations and rise from regional player to global superpower. RUN A DEEP ECONOMY Set tax and spending, fund five ministries down to their departments, and manage debt, inflation, a sovereign wealth fund, bond markets and a credit rating. Trade real commodities along living supply routes, and squeeze rivals by choking the goods and chokepoints they depend on. PLAY THE WORLD Forge trade pacts and alliances, levy tariffs, rally sanctions coalitions, broker peace as a Trusted Broker, or found your own bloc with dues and a shared army. Every nation has opinions, grievances and ambitions, and they will gang up on whoever leads. GO DARK Build a black-budget intelligence service, arm deniable proxy armies, and run espionage, bribery, sabotage and rumor campaigns. Unleash a proxy war while keeping your hands clean. The AI plays the same dirty game right back. WAGE WAR YOUR WAY Raise real armies across ground, air and naval forces and march them to war. Battles are decided by Risk-style dice weighted for technology, air superiority and terrain, so superpowers hit hard while entrenched defenders and guerrilla fighters bleed invaders dry. Casualties are real and thin both your army and your population. Mobilize for total war, launch your own offensives, climb an escalation ladder from cyber strikes to nuclear options, then occupy, install puppets, or fully annex the conquered. SURVIVE A LIVING WORLD Seasonal disasters, climate, global pandemics, refugee crises and weaponized migration all test your resilience. Respond, insure, and rebuild stronger. TWO PATHS TO VICTORY Win by Ascendancy: grow faster than anyone over a 10, 25, 50 or 100 year mission, so even a tiny nation can topple the giants. Or win by conquest: build a war machine and subjugate every rival great power. Then keep playing forever in endless mode. Chase 100 achievements, climb the global leaderboards, and prove you can rule the world. Terms of Use: https://www.apple.com/legal/internet-services/itunes/dev/stdeula/