★★★★★
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Chapters 3 and 4: Tern and Keepers. The ship that came to rescue you wants a specimen, not a survivor. Escape it with your friend, then go back to Teth to protect what you took. Ten new rooms and forty new puzzles. Play Chapter 3's first room straight away. Chapters 3 and 4 then unlock together with one in-app purchase. Hints are separate and work in every chapter.
Wake alone on a derelict space station with no memory. Four chapters, twenty painted-style rooms and 83 chained puzzles stand between you and home. A sci-fi escape room with no ads, no timers and no account. Plays offline, about four hours long. Read the crew's logs, piece together why the station went quiet, and find out what you did. What is free: Chapters 1 and 2, and the first room of Chapter 3. Chapters 3 and 4 then unlock together with one in-app purchase, shared with your family through Family Sharing. Hints are separate. The bundle does not include hints, and you never need hints to finish. Chapter 2: Teth. The pod comes down on the moon where it all started. Learn a language of light, and meet someone out there who decides to help. Chapters 3 and 4: Tern and Keepers. A ship comes to rescue you. Its crew has a contract, and you are on it as a specimen. Escape the ship with your friend, then go back to Teth to keep what you took safe. Made by two siblings who play puzzle games together on the iPad. Grab someone and solve it side by side. The Quiet is a painted-style escape room adventure in four chapters. Chapter 1 is set aboard a derelict research station: the dead airlock control deck, a medical bay with a story on its whiteboard, the crew quarters, a sealed containment lab, and the pod bay where the final choice is made. Chapter 2 picks up on the surface of Teth. Chapter 3 is aboard the recovery ship Tern, and Chapter 4 goes back down to the moon. - Eighty-three chained puzzles across twenty rooms: wiring, pressure valves, ciphers, a chessboard, a microscope, a rotary comms dial, a language of light, a ship to launch and more. - Fixed wide shots with tap-to-zoom close-ups. Drag items from your inventory onto the world. - Painted-style semi-realistic art, an ambient score, and sound made for every mechanism. - Read the crew's logs and piece together what happened. The ending is decided by what you understood, not by reflexes. - Memory flashes reveal your own past as the story goes on. - Three-tier hints when you're stuck. The first hint on every puzzle is free, plus one more in every room. Buy more only if you want them. They work in every chapter. No ads, no timers, no accounts. - Plays offline. Autosaves after every action. Achievements for a clean run. About four hours of play. Landscape only, for iPhone and iPad.