★★★★★
Average rating on the App Store. Apple doesn't publish how many ratings each star has.
This app isn't in any of our charts yet.
Fresh greens for fall: six new courses. • Three free fall Classics: Maple Grove, Orchard Hill and Harvest Farm. Falling leaves, an apple orchard and a corn maze. • Three new theme courses in the full game: Jungle Temple, Bowling Alley and Seaside Cliffs. Swinging logs, bowling pins and a windy coast. • A new ball to earn: Jade, for finishing 22 different courses. • Tap any hole on a course's card in Play a Round to practice it. • The Daily Three has its own place in Stats: this week's scores, your streak, your best round all time and your average for the month. • Ace all three holes of a Daily Three for a Perfect Daily, a new achievement. • Updated art for the medals.
Green felt, cream rails, a little red flag — and a windmill, of course. Greens is classic miniature golf, beautifully made for iPhone. FREE TO PLAY The six Classic Courses (54 holes, windmill included) and the Daily Three are free for everyone. One purchase unlocks all sixteen theme courses, yours for good. Already bought Greens? You have them all. MADE FOR iPhone Duo Unfold it and the whole hole fills the big screen. Fold it like a laptop and putt on the half resting on the table while the upright half becomes a caddie camera looking down the hole. PULL BACK. LET GO. Every shot is one simple motion. Drag anywhere on the course and pull back like a putter; dots trace the first stretch of the real roll, rails and slopes included. Let go and watch it roll. The farther you pull, the harder it goes, with fine control on the soft putts that matter. 198 HOLES Start on the Classic Courses: Meadow teaches one idea per hole, Lakeside combines them and finishes at the windmill, and Village Green gives the classics a little more bite. This fall brings three more: Maple Grove, Orchard Hill and Harvest Farm. Then one purchase unlocks sixteen theme courses, each built around a single idea and pushed further on every hole: • Frost Hollow — every hole on ice • Boardwalk — every hole a bumper game • Speedway — every hole a fast lane • Tulip Fields — every hole a windmill • Lake Country — every hole over water • Highlands — every hole on a hill • Inferno — ride the lava • Dunes — sand traps and quicksand • Crystal Caverns — magnet crystals that bend every putt • Castle — drawbridges, moats and secret passages • Pirate Cove — cannons, sea caves and currents • Toy Room — blocks, pencils, books and toy trains • Space Station — shifting gravity, airlocks and wormholes • Jungle Temple — swinging logs, a river and a waterfall • Bowling Alley — knock down the pins • Seaside Cliffs — play the wind A MEDAL ON EVERY HOLE Par earns bronze, under par silver, a hole in one gold. Your best on every hole is kept, and your medals open the theme courses. THE DAILY THREE Three holes, one try, the same for everyone. Keep your streak alive and share your card. RACE YOUR GHOST A faint ball replays your best-ever run on every hole. Beat it to the cup. PLAY AT YOUR PACE Pause a round and pick it up later, right where you left off. Practice any hole you've opened, as often as you like. Six strokes and you pick up — the classic putt-putt rule that keeps one tough hole from spoiling a round. GAME CENTER Leaderboards for every course and the Daily Three, and many achievements to unlock. FOR EVERYONE VoiceOver can aim and putt, Reduce Motion is respected, and menus follow your text size. Your progress stays on your iPhone.