★★★★★
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You live alone in apartment 4B. From midnight to 6 AM, things in the building come up to your door. You can watch the door, or you can watch the cameras. You can't do both. THE DOOR Close the phone and you're standing at your front door in the dark. Hold the peephole to look out, but the hallway is pitch black unless you flip on the hall light, and the light eats your battery. When something is right outside, slide the deadbolt shut until it gives up. THE CAMERAS Open the phone and you're watching six security cameras: the lobby, the stairwell, the laundry room, the elevator, your hallway and your own kitchen. Every second on the cameras is a second you aren't at the door. WHAT'S IN THE BUILDING - THE SMILER. He only moves when nobody is watching. - THE KNOCKER. Three slow knocks. Whatever you do, don't look. - THE ELEVATOR LADY. When the elevator dings on your floor, send it back down. Fast. - THE THING IN 4B. It's already inside. Stand at the door too long and it gets closer. Each monster has one simple rule, and each night adds a new one. The last tenant left voicemails to help you through the week. Survive five nights to unlock Night 6 and Overtime, where you set every monster's difficulty yourself. BUILT FOR IPHONE DUO The fold is the game. The cameras come up the instant you open the phone, and closing it puts you right back at the door. On iPhones without a fold, a button switches between the two. Every drawing and every sound is made in code. Play with headphones, in the dark. Includes a Reduce Flashing setting. No ads. No accounts. No data collected.