This app isn't in any of our charts yet.
• Restore artifacts faster with shorter restoration times. • Spend gold on permanent workshop upgrades that survive prestige. • Donate unused Common and Uncommon duplicates for gold while protecting your collection and Codex progress. • Improved save protection and fixed progression beyond available eras. • Improved workshop layouts and large-text support.
Dig ancient sites, restore artifacts, and build your museum — even offline
⛏️ DIG. 🏛️ DISPLAY. 💰 PROFIT. Idle Archaeologist is a cozy idle game where you excavate famous sites across history, restore the artifacts you find, and display them in your own museum. The longer they sit on the plinth, the more gold they earn — even while your phone is in your pocket. ⭐ FEATURES ⛏️ Tap to dig — uncover hundreds of artifacts across 5 historical eras 🏺 Restore at the workshop — clean, repair, and reassemble what you find 🏛️ Build your museum — every artifact on a plinth earns idle gold, 24/7 👑 Attract patrons — wealthy historians fund expeditions and tip big 🌍 Travel the world — Anatolia, the Nile Delta, the Andes, the Aegean coast and more ⌛ Prestige and dig deeper — unlock the Bronze Age, Iron Age, Classical, Medieval 📴 Offline progression — your dig and museum keep earning while you're away 🌙 Cozy pacing — no timers screaming at you, no FOMO popups 💎 FAIR FREE-TO-PLAY - No ads in your first 10 minutes - No paywalls 📚 A LOVE LETTER TO HISTORY Every artifact has a card in the Codex with a short historical note. Build your collection, fill the museum, and quietly become the world's most famous armchair archaeologist. Made by a tiny indie team. We read every email — say hi at the support link below
past month, based on 1 day
Downloads
Low confidence46
From install count ÷ months since release
In-app revenue
Low confidence$31
From downloads × revenue per download
Ads
$10
$5 – $20
Estimate, ads (benchmark-based, not calibrated per app)
Total
$41
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.