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Compare allApp info
- Installs
- 1+
- Category
- Casual
- Content rating
- Everyone
- Version
- 1.0.1
- Released
- Sep 26, 2026
- Last updated
- 13 Oct 2026
- In-app purchases
- No
- Contains ads
- Yes
- Promo video
- No
- Requires Android
- 7.0
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New: Time Trial — 60 seconds, twenty on screen, as far as you can go. A new way to pick your game, and a world ranking for every mode and every variation.
Tap the numbers in order, fast, before the clock eats your score.
Tap the numbers in order. It sounds easy. Balls drift across the screen. Find number one and tap it, then two, then three, all the way to the end. A clock is eating your score the whole time, so hesitating costs you — and tapping the wrong ball costs you more. The idea is simple. The difficulty is in the looking. Your eyes have to hunt for the next number while everything keeps moving. NEW: TIME TRIAL Sixty seconds and twenty balls that never run out. Every number you clear is replaced by the one twenty above it, so the only question is how far you get. A wrong tap costs you two seconds of clock. PICK A FIELD, PICK A RULE The field decides what the balls do: TIME TRIAL — sixty seconds, twenty on screen, always. How far can you count? DRIFT — ten balls on a gentle float. Where everyone starts. SCRAMBLE — fifteen balls, moving quicker. SWARM — twenty balls, fast, and they shrink as you clear them. SHUFFLE — fifteen balls that re-scatter every few seconds, so remembering where a number sat stops helping. The rule decides what the game tells you: GUIDED — the next number is ringed. Follow the ring. FADE — ringed for the first three, then you are on your own. In Time Trial every new number flashes its ring for a moment. BLIND — nothing is ringed. You have to hold the order in your head. REVERSE — ringed, but you count down from the top. (Not in Time Trial: its numbers never end.) Five fields, nineteen ways to play. On the four classic fields the harder rules score more; in Time Trial your score is simply the number you reach. Blind Swarm is the one to brag about. EARN AS YOU PLAY Every run banks coins. A clean run with no wrong taps pays a bonus, and the harder fields pay more. Spend them on eight ways to draw the balls — glossy, matte, neon, bubble, chrome, wood, sticker and pixel — and on nine scenes that repaint the entire game, from Midnight and Aurora through to Sand and Ember. Every field has its own world leaderboard, and so does every one of the nineteen field-and-rule combinations, Time Trial included; RANKS shows where you stand on each. The first time you finish a run the game asks for a name to put on the boards — or say no, and your runs stay on your device and you still play everything. Your personal best is kept for each of the nineteen combinations separately — a blind run and a guided run are not the same achievement. BUILT TO BE PICKED UP A run takes a minute or less No account and no sign-up One-handed, portrait, on phone and tablet Free to play Made in Australia by Chalke Customs.