This app isn't in any of our charts yet.
Walking on Country v1.1.4 • Fixed issues with sometimes not being able to locate sites • Fixed intermittent issues with pickup items not able to be dropped
Fostering connections to Magandjin/Meanjin (Brisbane) with AR at QUT
The Walking on Country app is a self-guided walking tour that utilises smart phone digital technology to immerse users in the history and culture of the Turrbal and Yugara people within the built environment of QUT’s Gardens Point campus. The walk is to foster both a physical and spiritual connection to Magandjin/Meanjin (Brisbane) and Aboriginal people using augmented reality (AR) and interactive experiences. Users will be guided to seven points of interest on campus, each representing a range of themes and messages relating to Aboriginal place, people, culture, and Country. The Walking on Country project was initiated by QUT’s Office of the Deputy Vice-Chancellor, Indigenous Australians, and guided by Yugara Traditional Owners, Greg "Uncle Cheg" Egert (Inaugural QUT Elder-in-Resident) and Gaja Kerry Charlton. It also received input from many others including Aboriginal and Torres Strait Islander staff, students, and community members. Walking on Country aims to raise awareness and create a deeper understanding of the land where QUT is located. This is achieved by reflecting on both the past and present, across social, political, environmental, geographic, and learning themes. Privacy Policy The Walking on Country privacy policy can be found online here: https://viserctoc01.qut.edu.au/assets/privacy-policy.html This application uses Google Play Services for AR (ARCore) https://play.google.com/store/apps/details?id=com.google.ar.core, which is provided by Google and governed by the Google Privacy Policy https://policies.google.com/privacy.
past month, based on 1 day
Downloads
Low confidence11
From install count ÷ months since release
In-app revenue
$0
No in-app purchases
Ads
$0
No ads
Total
$0
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.