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Game of Life has been rebuilt as a native Android app with smoother controls and improved stability. Enjoy drag-and-drop patterns, saved custom patterns, five speed levels, video export and history, and an in-app guide. Now create editable live wallpapers: randomize or edit cells, add built-in or saved patterns, and preview before applying. My Patterns are also available in the simulation tray. App size and performance are improved.
Conway's Game of Life is a game invented by mathematician John Conway in 1970
The Game of Life (an example of a cellular automaton) is played on an infinite two-dimensional rectangular grid of cells. Each cell can be either alive or dead. The status of each cell changes each turn of the game (also called a generation) depending on the statuses of that cell's 8 neighbors. Neighbors of a cell are cells that touch that cell, either horizontal, vertical, or diagonal from that cell. The initial pattern is the first generation. The second generation evolves from applying the rules simultaneously to every cell on the game board, i.e. births and deaths happen simultaneously. Afterwards, the rules are iteratively applied to create future generations. For each generation of the game, a cell's status in the next generation is determined by a set of rules. These simple rules are as follows: If the cell is alive, then it stays alive if it has either 2 or 3 live neighbors If the cell is dead, then it springs to life only in the case that it has 3 live neighbors There are, of course, as many variations to these rules as there are different combinations of numbers to use for determining when cells live or die. Conway tried many of these different variants before settling on these specific rules. Some of these variations cause the populations to quickly die out, and others expand without limit to fill up the entire universe, or some large portion thereof. The rules above are very close to the boundary between these two regions of rules, and knowing what we know about other chaotic systems, you might expect to find the most complex and interesting patterns at this boundary, where the opposing forces of runaway expansion and death carefully balance each other.
past month, based on 1 day
Downloads
Low confidence92
From install count ÷ months since release
In-app revenue
$0
No in-app purchases
Ads
$20
$10 – $40
Estimate, ads (benchmark-based, not calibrated per app)
Total
$20
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.