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Kids learn math, Python coding and AI by playing in a 3D world. Grades K-8.
Kids learn math, coding and AI by playing, not by watching videos. CodeAlgo drops your child into a 3D city they can explore. They build their own character, talk to the people around town, take on quests and solve real problems with code and math to earn rewards. It's the same platform used in classrooms in the US and abroad, now available at home. MATH QUEST (GRADES K-6) • 177 skills, one for every Common Core math standard from Kindergarten to Grade 6 • Hands-on visuals: base ten blocks, number lines, fraction bars, clocks, coins, shapes, graphs and more • Questions get harder as your child gets them right and ease off when they struggle • Earn up to 3 stars per skill and track mastery over time CODING THAT GROWS WITH THEM • Start with drag and drop block coding: sequences, loops, variables and if/else • Move up to typing real Python in line coding challenges • Guided lessons and practice before every challenge, with hints when they get stuck • 5 difficulty levels per challenge AI LITERACY • Learn how AI works and how to talk to it in the AI Prompt Studio and AI minigames • Built on our Think, Analyze, Solve approach so kids learn to reason, not just tap MINIGAMES AND REWARDS • Chess, memory, vocabulary, math facts and more • Daily spin, coins, outfits from the mall and certificates for finished units FOR PARENTS • Parent dashboard to see progress and set screen time limits • Lock or unlock games and set the math grade level • Read aloud support for younger readers • Available in English and French FOR TEACHERS • Teacher dashboard with class progress and Common Core standards reports • Assign grade limits and send standards back for redo • Works on phones, tablets and the web, progress syncs across devices
past month, based on 1 day
Downloads
Low confidence7
From install count ÷ months since release
In-app revenue
$0
No in-app purchases
Ads
$0
No ads
Total
$0
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.