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New in 2.17.1: • Jackpot Fever is now a free bonus: nothing to stake and no losing faces • The Gold Rush cart now really adds +50% gold • Gold packs and bundles are available in the shop • Much more of the game translated into all 12 languages • Layout and readability fixes
Endless runner in a gold mine: 8 worlds, 3 secret mini-games, plays offline.
Gold Digger is a one-thumb endless runner on three mine cart rails. Swipe between them, jump rocks and broken track, and keep your gold chain alive while the tunnel shifts through eight worlds and glowing doors open onto secret mini-games. Every few seconds it asks one question: play it safe, or go for the gold? ONE THUMB, THREE RAILS Swipe left or right to switch rails, swipe up to jump (a tap works too). You will know the controls in seconds. Everything after that is nerve. EIGHT WORLDS, SHUFFLED EVERY RUN Dusty Mine, Crystal Caverns, Lava Depths, Mushroom Grotto, Coal Seam, Opal Grotto, Silver Mine and the Gold Vault you came down here for, each with its own obstacles, walls and colours. The tunnel changes every few hundred metres. SECRET CHAMBERS: THREE MINI-GAMES Swipe into a glowing door in the tunnel wall and you are playing a different game: • STRIKER: tap teammates to pass the ball up a floodlit pitch, then tap the goal to shoot from close range. • VAULT HEIST: move a thief tile by tile past sweeping lasers, grab the gems and get out before the alarm fills. • GOLD SLASH: slash flying gold with your finger, crack the Mother Lode, fill your mine cart. Never touch the TNT. Eighteen seconds on the clock, paid for how well you play, then back to the run with a burst of speed. A chamber can never end your run. THE CHAIN Collect without missing and the score multiplier climbs: 1.5x, 2x, 3x, 5x, 10x. Miss gold on your own rail and it breaks. After the first minute, a chain at 5x or more speeds the tunnel up to match you. JACKPOT FEVER A jackpot token or a long string of gold starts Fever at once. The reel spins and multiplies your score for five seconds: x1.5, x2, x3, x5 or x10. Nothing is staked and no face on the reel loses. One shield, no invincibility. THIRTEEN CARTS, SEVEN WITH POWERS Six are pure looks. Seven change the game: • The Learner: an easier first minute • Lucky Charm: tokens turn up twice as often • Magnet Master: gold leans your way • Shield Bearer: every run starts with a shield • Gold Rush: +50% gold from every run • Phoenix: rise once from a fatal crash • King's Cart: all six powers at once Shield, magnet and revive draw on a Power meter that refills as you run, so even the strongest minecart has limits. HIDDEN VEINS Swipe into the wall at the right moment and the tunnel opens into a seam of gold. Get out before the roof comes down, or the gold is buried with it. Some tokens are cursed. Some chests are mimics. EVERY DAY Three daily challenges, the same for every player, and a seven-day calendar of gold for coming back. PLAY ANYWHERE Gameplay works offline: no internet needed. No energy timers, no account, no sign-up. Under 10 MB. The game is in 12 languages, set by your phone. PURCHASES AND ADS Every cart can be earned with gold from playing. Optional purchases: gold packs, a one-time starter pack, opening the Gem Vault where your run gems collect, and a paid second chance on long runs. Some runs end with an ad; reward videos (continue a run, double your gold) are always your choice. WHY ONE MORE RUN? The worlds, the doors and the gold change every time. An arcade endless runner the old way: one run, one number, one more try.
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Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.