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The classic notebook game! One letter, 4 columns, beat the bots or friends.
Remember the last bench, a rough copy and that one shout: "STOP!"? Name Place Animal Thing is back, the way we played it in school. A random letter drops onto the page. Write a Name, Place, Animal and Thing starting with that letter before the timer runs out, or finish first and slam the big red STOP button. Unique answer = 10 points, same as someone else = 5, blank or wrong letter = 0. Best total after all rounds wins! Solo vs bots: Take on Golu, Pinky and Bunty, the classmates you know. Golu writes fast and obvious answers and shouts STOP the moment he's done. Pinky is slow but creative. Bunty daydreams and sometimes writes the wrong letter. Every letter from A to Z has a built-in word bank of Indian names, cities, countries, animals and everyday things. Pass & Play: 2 to 4 friends, one phone. Everyone gets the same letter, their own timer, and a cover screen so nobody peeks. Then the teacher checks the copies: matching answers get highlighted, unique ones get a "unique!" badge, and a rough-copy score table keeps the total. Features: - Handwritten notebook look with ruled columns and red-pen marking - Letter drop with a ding, ticking pencil timer, referee whistle on STOP - 3, 5 or 10 rounds, 30/60/90-second timer - Strict teacher mode for tougher rules - Lifetime stats: games, wins, best round - Shareable result card for your WhatsApp group - Light notebook theme + dark mode, works offline A Name Place Animal Thing word game, Stop game, Atlas-style vocabulary game and classic Indian school game for family game night, road trips and classroom nostalgia. Part of the Rough Copy Games series: FLAMES, Raja Mantri Chor Sipahi and more. Follow @bajrangi.games on Instagram.
past month, based on 1 day
Downloads
Low confidence14
From install count ÷ months since release
In-app revenue
$0
No in-app purchases
Ads
$3
$2 – $6
Estimate, ads (benchmark-based, not calibrated per app)
Total
$3
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.