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Added Delete my data to Settings and updated privacy options. Bug fixes and stability improvements.
Color dig puzzle: pick the right miner, dig the layers, collect 400 treasures!
Pick the right miner, dig the layer, uncover the treasure. Every miner digs only its own color, so the order you choose is what opens the way. Treasure Dig is a calm but clever color-order puzzle you play with one finger. Each miner's card shows how many blocks it can dig. Send a color too early and it spends its digs in dead-end pockets; get the order right and the soil falls away to reveal what's buried underneath. HOW TO PLAY • Tap a miner card: the miner digs the blocks of its color it can reach, starting with the one closest to the treasure. • A miner with digs left takes a seat in the waiting area and keeps digging on its own as new paths open. • Uncover every treasure tile before the waiting area fills up. WHAT'S INSIDE • Five regions, 400 levels: the Lost Camp, the Desert Temple, the Ice Cavern, the Jungle Ruins and the Volcano Forge. Every level is verified to have a solution. • Layered soil, solid rock and cracked rock that breaks after two hits. • New twists in the Desert Temple: a fifth color, bomb blocks that break their four neighbors, and locked rocks that open once you dig up every key. • Ice that takes two digs in the Ice Cavern, vines in the Jungle Ruins, lava in the Volcano Forge. • Tunnel collapse! Reach Rusty in rescue levels. Super hard levels have limited moves and a double reward. • Treasure Museum: set your finds on stands; every new stand raises your win bonus. • Explorer's journal with lost pages, daily quests and a weekly goal. • Three helpers: Undo, +1 Slot and Dynamite. • Discovery Book: 40 sets and 400 treasures, from gold coins and fossils to jade masks and dragon eggs; every special treasure has its own story. • Colors also have their own shapes, so the game works with color blindness. • Reduced effects option: less shaking and fewer particles. • Plays offline, no account needed. • English and Turkish. Contains in-app purchases and ads. Every level can be solved without buying anything.
past month, based on 1 day
Downloads
Low confidence4
From install count ÷ months since release
In-app revenue
Low confidence$3
From downloads × revenue per download
Ads
$1
$0 – $2
Estimate, ads (benchmark-based, not calibrated per app)
Total
$3
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.