App info
- Installs
- 50+
- Category
- Role Playing
- Content rating
- Teen
- Version
- 1.1.5
- Released
- Sep 26, 2026
- Last updated
- 8 Oct 2026
- In-app purchases
- Yes
- Contains ads
- Yes
- In-app price range
- $0.99 - $49.99 per item
- Promo video
- No
- Requires Android
- 7.0
Screenshots
Rankings
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What's newin version 1.1.5
• Fixed buttons shifting on tablets • Hidden treasures in the Village can now be found on every device • Add friends and invite to your guild from the player menu • Ad privacy options added to Settings • Hero gifts via promo codes • The multiplier preview in the shop now includes guild income • Lighter app and performance improvements
About this app
One number. One daily streak. An idle dungeon crawler RPG with 100 floors.
Read full description
Loyalty is an idle dungeon crawler RPG built on two numbers: gold that keeps growing while you are away, and a day counter that can never be bought. Most idle games let you get rich doing nothing. This one also asks you to show up every day, and pays you back for it. WHAT YOU ACTUALLY DO Open the app. The big number is already higher than you left it. Claim the daily bonus, which permanently raises how much you earn every hour. Then spend it, or don't. Loyalty keeps earning while your phone is in your pocket, so you come back to a welcome screen that shows exactly how much piled up while you were gone. THE STREAK NOBODY CAN BUY • Your day counter goes up once a day, only by opening the game. • No pack, no ad and no purchase can add a single day to it. That is a design rule, not a gap waiting to be filled. • Miss a day and the streak resets, but your total days, your gold and your progress stay. • A long streak says one thing about you: you never skipped. That is the number worth showing your friends. THE BOTTOMLESS CAVE • 100 floors across 10 biomes, from a mossy cave mouth to the burning core of the world. • 100 different monsters, with a boss waiting on every tenth floor. • Fights play out on their own. Watch them, drink a potion when it gets tight, or run and come back stronger. • Upgrade your sword and armor in the village, then take them back down and go deeper. LAST BREATH • One run a day, always starting from floor 1. • Health does not refill between floors. Every hit you take, you carry into the next fight. • Every boss you beat offers a choice of 3 power-ups from a pool of 12: heavier hits, thicker skin, life steal, spare potions, critical strikes and more. • Your deepest run is kept on its own leaderboard. One life, one attempt, every day. YOUR GUILD • Create a guild or find one to join once you pass floor 15. • Every week your guild shares one boss. Every member's damage goes into the same pool, and when it hits zero, the boss falls. • Beating a boss for the first time earns a skill point. Spend it in the Skill Tower on guild-wide attack, armor, health, critical hit and dodge bonuses that work in every fight. • Check in daily to level up your guild, invite friends by username, and climb the guild leaderboard together. YOUR VILLAGE • Five buildings to raise: Town Hall, House, Weaponsmith, Armorer, Alchemist. • Each changes something real: maximum health, healing between fights, sharper weapons, stronger armor, potions to carry down with you. • Buildings unlock as you clear floors, so the village and the cave grow together. SEVEN HEROES • Seven costumes to collect, from the Wandering Warrior to the Void Dragon Knight, most of them carrying their own combat bonus. • Your hero, and your profile picture, show up on every leaderboard, so the name at the top looks like somebody. LEADERBOARDS AND FRIENDS • Global and friends-only rankings for streak, for gold, for cave depth and for Last Breath. • Add friends by username, accept requests inside the game, then compare runs. ADS THAT NEVER INTERRUPT • There are no forced ads in Loyalty. None between screens, none after fights, none on startup. • Every ad is one you choose to watch, in exchange for something you wanted anyway. • A one-time purchase removes ads completely if you would rather not see them at all. YOU DECIDE WHAT COMES NEXT • Loyalty is made by one person, in whatever spare time that person has. There is no studio behind it. • Every piece of feedback is read personally. The feedback button in Settings goes straight to the developer, with nobody in between. • The game did not launch finished, on purpose. What gets built next is chosen by polls of the people already playing. • Follow the polls on Instagram, X or Discord, or just send your idea from inside the game. Free to play, fully playable in English and Turkish.