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First public release! Survive 60 seconds of lasers, dodge everything, and beat your best time.
Dodge lasers, meteors & orbs. Survive 60 seconds, then beat your best time!
How long can you survive? You control a small robot trapped in a glowing neon arena. Lasers charge, meteors fall, fiery orbs fly in from every side and seekers chase you down. Just drag your finger to move – no buttons, no joystick. Simple to learn, hard to master. Survive 60 seconds… then keep going. The arena never stops getting harder. Every run is a new chance to beat your record. FAST, FAIR, ONE-MORE-TRY ACTION • Smooth, responsive touch controls – the robot follows your finger instantly • Every hazard gives a warning before it strikes, so every death feels fair • Near misses feel like near misses – dodge at the last second • Difficulty rises smoothly from calm warm-up to extreme survival • Restart in a second and go again FIVE KINDS OF DANGER • Red orbs that fire toward you • Spinning meteors raining down • Lasers that warn, charge and fire • Seekers that hunt you across the arena • Energy walls – find the gap before it reaches you POWER-UPS • Shield – survive one hit • Slow Motion – slow the whole arena down • Magnet – pull nearby coins to you • Double Coins – twice the reward COLLECT, UNLOCK, IMPROVE • Collect coins in every run and earn bonuses at 30, 60, 90 seconds and beyond • Unlock five unique characters: Robot, Alien, Ninja, Space Explorer and King • Complete new daily challenges every day • Earn 15 achievements with coin rewards • Chase your personal best – beat it and celebrate a NEW RECORD PLAY ANYWHERE • Works fully offline – no internet needed • No account or login required • Lightweight and smooth on a wide range of Android phones • Optional rewarded ads only (revive or double coins) – never during gameplay Can you make it past 60 seconds? Download now and find out.
past month, based on 1 day
Downloads
Low confidence23
From install count ÷ months since release
In-app revenue
$0
No in-app purchases
Ads
$5
$3 – $10
Estimate, ads (benchmark-based, not calibrated per app)
Total
$5
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.