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Compare allApp info
- Installs
- 5+
- Category
- Casual
- Content rating
- Everyone
- Version
- 1.2.0
- Released
- Aug 19, 2026
- Last updated
- 31 Aug 2026
- In-app purchases
- No
- Contains ads
- Yes
- Promo video
- Yes
- Requires Android
- 8.0
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Daily reward: open the game every day and collect gems. The longer your streak, the bigger the prize. Up to 150 gems on day seven.
Time the bounce! One tap, one bounce, and the ball comes back faster.
The ball crosses the arena in a straight line to the edge. You tap the instant it is arriving and it is launched back on a drawn heading. Tapping early costs a life. Letting the ball through ends the run. One finger, one rule, and a ball that gets faster with every bounce. GOOD AND PERFECT ARE NOT WORTH THE SAME Near the edge there is a bounce band: while it is blue, a tap counts as a good bounce, +1 point; when it turns green, it is perfect, +2. Only perfects keep the combo, and the combo becomes a multiplier, up to eight times more on every bounce that follows. THREE LIVES AND ONE SECOND CHANCE Tapping outside the band costs a life. Once per run you can revive for 100 gems, and your points, combo and level carry on from where they were. GEMS, POWERS AND THEMES Gems show up after a perfect bounce, and only another perfect collects them. Achievements pay in gems too. In the shop they buy three powers (shield, slow and double), dots that drag a comet tail and themes that change the colour of the whole arena. Nothing in there changes the physics of the run. A GLOBAL LEADERBOARD, IN TWO LISTS One without powers and one with: whoever plays bare-handed is not up against whoever brought a shield. Next to each nickname sits the country flag, and you can look someone up in the list.