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Thank you for your support! This version brings bug fixes and performance optimizations to make your daily use more stable and comfortable.
Tap away the arrows, break the ice and rescue 80 animals across eight worlds.
An animal is frozen inside a cube covered in arrows. Tap an arrow and it slides away across the surface. When another arrow is in the way, clear its path first. Every level has one layer of ice to clear — remove all the arrows, and the animal inside is rescued and joins your collection. HOW TO PLAY · Tap an arrow to send it sliding off the surface · An arrow blocked by another arrow can't move — clear a path first · One layer per level: clear it, and the animal is free · Later levels add mechanisms — turners, deflector bars, stop pads, bombs — that take real planning 80 ANIMALS, EIGHT WORLDS Deep Sea, Rainforest, Polar, Nightfall, Savanna, Wetlands, Outback and Prehistoric — ten creatures each. Crab, octopus, turtle, penguin, narwhal, fox, owl, gorilla, sloth, toucan, tree frog, lion, giraffe, flamingo, axolotl, kangaroo, koala, platypus, Triceratops, T. rex and more. Every one is its own 3D model, and they wander freely in the collection scene once you set them free. WHY YOU MIGHT LIKE IT · Easy to pick up — later cubes take real planning · No time limit; some levels have a move countdown for defusing bombs · Levels are playable offline; rewarded ads need an internet connection · 10 languages, light and dark appearance ABOUT THIS VERSION · Free, with no in-app purchases · No account needed — your progress stays on your device · This game shows interstitial ads between levels · Rewarded ads are optional: watch one for a hint or the pickaxe — always your choice Privacy Policy and Terms of Service linked below.
past month, based on 1 day
Downloads
Low confidence6.7K
From install count ÷ months since release
In-app revenue
$0
No in-app purchases
Ads
$1.5K
$739 – $3.0K
Estimate, ads (benchmark-based, not calibrated per app)
Total
$1.5K
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.