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A whole new look: a rebuilt chameleon crew, bonded pairs tied by a rope collar, and fresh icons on every screen. The Style page now shows every ring, belt and weekly medal (some sat off the edge before). Ranks: tap the i to see the gold and medal each finish earns. Finished galleries waiting to be claimed now wear a badge. Your home-screen chameleon hunts flies while you decide.
Ride the belt. Shoot the pixels. Reveal the picture. 1000 pixel art levels.
Every chameleon carries exactly enough ammo. No more, no less. Chromabelt is a color-matching puzzle where you clear a pixel-art picture one shot at a time. Chameleon shooters wait in lanes below the board; launch them onto the conveyor belt and they ride around the picture, snapping up matching pixels with their tongues as they pass. Clear every pixel and the picture is yours. RIDE THE BELT Launch a chameleon from the front of its lane and it rides the belt around the picture, firing at the closest pixel of its color as it passes. One shot per lane, so deep stacks take planning - position and timing are the whole game. AN EXACT ECONOMY Every color's ammo matches the pixels it has to clear, dealt in tens. Nothing is wasted. Launch order matters, and yes, you can paint yourself into a corner - undo is always free. BONDED FOR LIFE Some chameleons are bound together. They launch together, ride together, dock together, and only leave when every one of them is empty. Managing the bonds is where the puzzle bites. THE RETURN DOCK Five dock slots catch shooters that come back with ammo left. One tap sends them out again - but a full dock and a full belt is how good runs die. Watch your space. 1000 PICTURES, NO TWO THE SAME Every level is a pixel-art picture - owls, rockets, cupcakes, whales, robots, a thousand of them and no two the same - and every one of them can be cleared. Past level 1000 the belt keeps going with fresh boards, so there is always another picture. FORTY GALLERIES The thousand pictures are grouped into forty galleries of twenty-five. Each one is named after the picture it opens on - Apple & Gift, Butterfly & Rocket - and fills with your own cleared boards as you go. Finish a gallery and it pays out; eight of them also hand over a chameleon style that is not for sale anywhere. MORE THAN PIXELS Color-locked blocks that only their own color can chip, keys set into the picture that open sealed lanes, snakes that pull back one segment per hit, and painters that refill what you clear. Four powers when you need them: an extra dock slot, the Hand, the Shuffle, and the Super Chameleon. A prism chameleon can be any color you like - tap it and choose. THE DAILY BOARD AND LIVE EVENTS One board a day, the same for every player in the world. Hot Streak, Belt Rally and the Belt Pass run alongside, and every picture you clear is kept in your Gallery. DEEDS, AND A SAVE THAT FOLLOWS YOU Standing goals - boards cleared, galleries finished, your longest streak - each paying once, whenever you pass it. And your progress is kept for you: delete the game, come back later or move to a new phone, and your levels, your gold and your purchases are still there. No account, no sign-up, nothing to remember. Hearts refill on their own, or top up whenever you like. Free with ads; one purchase removes the intrusive ads forever and keeps the optional videos that double your gold - only when you choose them. One bundle carries all of it at once. A RELAXING BRAIN TEASER, A FEW MINUTES AT A TIME A board is a few calm minutes: simple to read at a glance, satisfying to clear, and a real brain challenge in the deep levels. Colorful without being loud, relaxing without being empty - enjoy one board with your coffee or ride the belt all evening. FOR FANS OF COLOR MATCH AND MARBLE SHOOTER GAMES Chromabelt sits somewhere between a marble shooter, a color match puzzle and a pixel art coloring page: the aim-and-fire fun of a bubble shooter, the exact-ammo logic of a proper puzzle game, and a finished picture at the end of every board. If you love picture puzzle games, the Gallery keeps every pixel art image you clear - your own little museum of solved boards. Ride the belt. Free the art.
past month, based on 1 day
Downloads
Low confidence4
From install count ÷ months since release
In-app revenue
Low confidence$3
From downloads × revenue per download
Ads
$1
$0 – $2
Estimate, ads (benchmark-based, not calibrated per app)
Total
$4
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.