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Catchi is live — there's always a catch. Every offer comes with a BUT… Take it, pass, or skip — then see how everyone answered. Play solo or party mode with friends, in English and Hebrew. No ads. No purchases. Good friends. Bad decisions.
Party dilemmas with a catch. Take it, pass, or skip — see how everyone answered.
There's always a catch. Catchi is a bilingual (English / Hebrew) social dilemma game for adults. Every offer comes with a BUT… Take it, pass, or skip — then see how everyone else answered once enough real people have. WHAT YOU CAN DO • Play solo through money, relationships, fantasy, everyday, absurd, and privacy dilemmas • Negotiate money offers that escalate twice with the same catch • Save favorites and share dilemmas as images or links • Pass-the-phone party mode for 2–8 friends with private turns and a group reveal • Optional online rooms for remote play • Switch between English and Hebrew with full RTL layout HONEST RESULTS Before 10 real votes, Catchi shows a labelled Catchi Prediction blended with early votes. From 10 votes you see raw community percentages. Demo numbers are always labelled as demo. FOR ADULTS Catchi is a party game for players 18+. You declare your age on first launch. Content can be cheeky or socially awkward — that is the point. PRIVACY & ADS No email sign-up or social login required. Guest play uses a pseudonymous identity. Party answers stay on the phone and are cleared when the game ends. Room answers are temporary and not counted in public results. After you confirm 18+, a bottom banner may appear on the main tabs through Unity LevelPlay (ironSource, Unity Ads, Meta Audience Network). Ad partners may use an advertising identifier; on iOS you can decline tracking and keep playing. No in-app purchases. Good friends. Bad decisions.
past month, based on 1 day
Downloads
Low confidence11
From install count ÷ months since release
In-app revenue
$0
No in-app purchases
Ads
$2
$1 – $5
Estimate, ads (benchmark-based, not calibrated per app)
Total
$2
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.