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Chain Reaction opens with one daily brief, a friends' board and a word steal worth playing for. One letter, thirty seconds, and four rivals hunting the same list. Type it first to block them. This version is free with adverts; one plan removes them and opens every past challenge.
One letter, thirty seconds. Type every word you can before your rivals do.
Chain Reaction gives you a category and a starting letter, then thirty seconds to type every word which fits both. It is a race, and you are not alone in it. Every word pays its own length, and a clean run of words stokes a chain, so each one pays a little more than the last. One miss and the chain is gone, which makes the next word worth protecting. Four rivals play the same brief at the same time. They go for the obvious words first, and they go early, so the easy answers are contested. Type a word before their grab lands and you block them, take it off their card, and earn a bonus for the trouble. Everyone plays the same brief on the same day, so the score you post is a fair one. Come back tomorrow and it is a fresh brief, with the streak still counting. The app is free, with one advert a screen. One plan removes every advert and opens the full calendar. Free to play: * The daily challenge, the same for everyone * A warm-up shelf with thirty-one themes to work on * The word steal, against four rivals * A friends' board and a global one, working offline * A calendar which opens any day again * A streak which counts every day in a row * A spoiler-free result image to share with a challenge One plan opens the rest: * Every past challenge in the calendar * Eight accent themes, from Mono to Butter * No adverts, anywhere in the app One letter. Thirty seconds. Go.
past month, based on 1 day
Downloads
Low confidence2
From install count ÷ months since release
In-app revenue
Low confidence$1
From downloads × revenue per download
Ads
$0
$0 – $1
Estimate, ads (benchmark-based, not calibrated per app)
Total
$2
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.