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Welcome to ERA CLASH — our very first release! • March through history: battle from the Stone Age to the Future across 5 eras • Command 15 voxel warriors — cavemen, knights, riflemen, hover tanks and more • Upgrade your army, collect relic cards, and unleash meteor, frost and lightning powers • Daily quests and a free daily prize wheel • A living voxel world: rivers, giant trees, penguins and peeking rabbits • Original music by Curious Penguins No forced ads, ever. See you on the battlefield!
March through history! Build voxel armies from cavemen to lasers. Battle on!
ERA CLASH — march through history, one battle at a time! Build your army and smash the enemy base in fast, friendly lane battles. Start in the Stone Age with clubbers and dino riders, then EVOLVE through 5 whole eras — Ancient, Medieval, Industrial, and the laser-lit Future! ⚔ SIMPLE TO PLAY, FUN TO MASTER Food fills up on its own — spend it on warriors and they do the marching, fighting, and bonking all by themselves. Drop a meteor when things get spicy! 🏰 5 ERAS, 15 WARRIORS TO COMMAND Every era brings new fighters: knights, archers, catapults, riflemen, medics, hover tanks and more — each with its own job on the battlefield. 📈 PROGRESS THAT NEVER STOPS • 75-level upgrades for food, damage, health and your base • Relic Cards with every card and its exact odds shown up front • Daily quests, a free daily prize wheel, and endless levels • Unlock FROST NOVA and LIGHTNING BOLT battle powers! 🐧 A LIVING VOXEL WORLD Floating islands, rivers and ponds, giant trees, peeking rabbits, flying birds — and yes, penguins. Made with love by Curious Penguins, including every note of the music. No forced ads — ever. Watch an ad only when YOU want a bonus.
past month, based on 1 day
Downloads
Low confidence3
From install count ÷ months since release
In-app revenue
Low confidence$2
From downloads × revenue per download
Ads
$1
$0 – $1
Estimate, ads (benchmark-based, not calibrated per app)
Total
$3
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.