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First release: 20 phone-puzzle boxes, a new box every day, step-by-step hints and a home screen widget.
Every box unlocked from day one. Tilt, shake or flip your phone to solve it.
Stop tapping. In Tiltwit, the phone itself is the puzzle. Every box is a tricky puzzle you solve without poking the screen. Tilt it. Shake it. Flip it face down. Plug in the charger. Turn the volume all the way up. Cover the top with your hand. Somewhere in your phone is the answer — you just have to think outside the box. WHAT YOU GET • 20 brain teaser boxes, all unlocked from the start. No paywall after level 5. • A new box every day with a streak to keep going. • 3 step-by-step hints and the answer for every box, with no credits to buy. • Short sessions: every box can be solved at home in a minute or two. No plane tickets, no mountain climbing, no friends required. • No camera, no microphone, no location permission. Puzzles use only your phone's motion sensors and settings, read on your device. • Boxes that need a sensor your phone doesn't have can be skipped, so you never get stuck on hardware. • Turn vibration and sound effects on or off. • Home screen widget for today's box. HOW IT PLAYS Each box shows a blank board, a few empty tokens and one small picture clue. Do the right thing with your phone and a token fills in. Fill them all and the box is solved. If you are stuck, open the hints one at a time — the first one is the gentlest. WHO IT IS FOR People who love logic puzzles, riddles, escape room games and brain tests, and want a puzzle game that makes them think in a completely different way. Expect a lot of "wait, my phone can do that?" moments. Tiltwit is a single-player puzzle game that works offline. It is supported by ads.
past month, based on 1 day
Downloads
Low confidence1
From install count ÷ months since release
In-app revenue
$0
No in-app purchases
Ads
$0
$0 – $0
Estimate, ads (benchmark-based, not calibrated per app)
Total
$0
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.