Crown-controlled brick breaking, pulse-driven levels and time-bending puzzles.
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Orbit Breaker is a brick breaker built for a round Wear OS watch. Turn the crown to sweep the paddle around the whole circle. Aim with the point of contact, or drag near the rim if your watch has no usable crown.
FREE TO START
The tutorial, chapter 1 and its boss, Daily Orbit and a new daily Chrono puzzle. No time limit on the free content.
ONE FULL-GAME UNLOCK
Chapters 2 to 6, Endless Reactor, Boss Rush, all 24 Chrono puzzles, Blitz, Twin, Iron Run and all 22 HEART levels. One payment, no subscription and no extra purchases. Existing owners get the new modes too.
SIX CAMPAIGN WORLDS
36 levels and six bosses. Moving rings, explosive cells, gravity wells, portals and shifting arenas lead to SPECTRUM: prisms that split an orb, unbreakable steel, vortices, regrowing bricks and an arena with the lights out. Each world brings its own materials, shapes and effects.
HEART: PLAY TO A PULSE
22 levels built around a live or simulated pulse. Beating rings, healing bricks, calm-opened valves and beat-paced circuits change how you aim. CONDUCTION and JUNCTION send signals along directed wires. In SURGE and BACKBEAT, earn a charge and tap at the right moment to cut through four brick layers before your next paddle return.
HEART optionally reads your watch's heart-rate sensor after you grant permission. Readings adapt the game while HEART is open in the foreground. Decline permission or play without a sensor and a simulated pulse takes over. No background health tracking or Health Connect records. Measured pulse and baseline values stay in memory and are not kept in new saved runs. No health data is sent to the developer. This is a game, not a medical device, and it does not diagnose, treat, cure or prevent medical conditions.
CHRONO AND THE DAILY PUZZLE
Time moves while the crown turns. Stop to study the predicted paths, then spend as few paddle hits as possible. 24 puzzles in three sets, plus a free daily puzzle that grows tougher through the week. Consecutive solves build a streak.
BLITZ
Start with 45 seconds. Clear small arenas to add time; lose an orb and lose seconds. New shapes assemble around the ball still in flight.
TWIN
Two opposite paddles and eight levels. Juggle multiple orbs: every lost orb costs a shield.
IRON RUN AND BOSS RUSH
Take all 36 campaign levels on six shields, with chapter refills, or face all six campaign bosses in sequence.
DAILY ORBIT AND ENDLESS REACTOR
A shared daily 90-second score challenge, or waves that grow in speed and shape with upgrades along the way.
MADE FOR THE WATCH
Adjustable crown sensitivity, touch fallback, sound and haptics, four colour palettes, reduced motion and high contrast. Put your wrist down and resume the saved run later.
No ads, accounts or analytics. Gameplay works offline; Google Play needs a connection for the price, purchase and restore. Vibration is used for haptics. The privacy policy explains sensor access, saved runs and Android backup.