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Compare allApp info
- Installs
- 0+
- Category
- Action
- Content rating
- Everyone
- Version
- 1.0
- Released
- Sep 23, 2026
- Last updated
- 23 Sept 2026
- In-app purchases
- No
- Contains ads
- No
- Promo video
- No
- Requires Android
- 7.0
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Survive 20 minutes against the rising tide. Your weapons fire themselves.
You move; the weapons do the shooting. Everything else is about what you pick up along the way. One run lasts twenty minutes. The tide keeps sending more of them, faster and tougher, and every kill drops shards of light that level you up. Each level offers three upgrades — take one and the run changes shape. A BUILD YOU ASSEMBLE ON THE RUN Six weapons, each with its own behaviour, plus eight passive upgrades that change how everything else works: speed, area, cooldown, pickup range, projectile count. Weapons stack and level up. Two runs with the same starting weapon can end up nothing alike. FIVE BOSSES PER RUN At 4, 8, 12, 16 and 19 minutes the tide throws something bigger at you. The health bar across the top is your warning. FOUR ARENAS Each arena changes the pressure: how fast enemies arrive, which kinds come, and how much room you have to run. RELICS THAT CARRY OVER Shards left at the end of a run buy eight permanent relics — more starting health, faster pickup, an extra reroll. A failed run is never wasted; it is the currency for the next one. ONE THUMB, NO BUTTONS Touch anywhere to steer. There is nothing else to press. The game runs on a fixed timestep, so it moves at the same speed on a fast phone and a slow one. FEATURES • 20-minute runs with 5 boss fights • 6 weapons and 8 passive upgrades that stack with them • 4 arenas and 8 permanent relics • One-thumb control, no buttons • Offline, no ads, no purchases, no account