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첫 출시예요. 치치랑 같은 잰말을 누가 먼저 끝까지 치나 겨뤄 보세요.
Chichi is a tongue twister typing game where the first person to finish typing wins.
If I hit the same word as Chichi at the same time and finish it first, I win that round. If I lose, the game ends. At first, the words contain double consonants and diphthongs, such as *kkwabaegi* (twist), *scorching sun*, and *wasting*. As the rounds progress, words with double final consonants like *eulkorida* (to murmur) and *dakbokkeumtang* (spicy chicken stew) appear, followed by short tongue twisters like *ganjang jangjang* (soy sauce factory manager), and eventually, long, one-line tongue twisters. Chichi's hand speed also increases. The first round is 180 strokes per minute, increasing by 25 strokes per round and stopping at 700 strokes. On the screen, the letters I hit fill up side by side with green lines, while the letters Chichi hits fill up with orange underlines. You win immediately if you finish hitting the word without needing to press send. My strokes per minute are displayed on the results screen. - If I hit a tongue twister of 3 or higher layers before Chichi, one space is added to the "Difficult Word Encyclopedia." There are a total of 40 squares. - In "Today's Round," the order of the pieces is the same for every day. Compare who can go the farthest with the same pieces. - You can challenge the same pieces again with "One More Time" by watching a print ad. This is limited to once per round and is not available in "Today's Round." - Ads may appear after a round ends. They skip the first two rounds and run at 2-minute intervals. They do not appear while you are playing. - You can share your record as a post using "Show Off." No account or payment is required. All you need is a phone keyboard.
past month, based on 1 day
Downloads
Low confidence1
From install count ÷ months since release
In-app revenue
$0
No in-app purchases
Ads
$0
$0 – $0
Estimate, ads (benchmark-based, not calibrated per app)
Total
$0
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.