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Bounce tennis balls to solve puzzles and enjoy laid-back tennis matches.
1. Basic Game Overview Net Clash is a casual football mobile game with hand-drawn cartoon art centered on penalty duels. It delivers fast-paced gameplay with intuitive touch controls for casual football fans, blending cartoon character designs with realistic stadium scenes. 2. Core Gameplay (Alternate between two roles) Attacker Shooting Mode Players control the penalty taker, adjusting shooting angle and power via tapping or swiping the screen to shoot past the goalkeeper’s defensive gaps. Each match is equipped with a timer and scoring system, while avatars of both teams and remaining penalty attempts are displayed at the bottom of the screen. Goalkeeper Saving Mode Switch to the goalkeeper’s perspective and predict the flight path of the football. Tap or swipe the corresponding goal area to make diving saves. 3. Game Experience Highlights Easy to operate: Shooting and saving are achievable merely by tapping and swiping, ideal for casual gaming in fragmented spare time. Turn-based penalty contest: Players take turns attacking and defending. Precise shooting placement and responsive saves bring engaging competitive fun. Pure casual competition: There is no cumbersome character progression system. The fun derives from real-time score matches, offering a relaxing pastime to relieve stress. 4. Core Game Concept This game focuses on the most thrilling penalty shootout segment in football matches and strips away the complicated mechanics of full football games. With streamlined controls and immersive stadium atmosphere, ordinary players can fully experience the tension of decisive penalty kicks and the great sense of accomplishment after scoring goals.
past month, based on 1 day
Downloads
Low confidence3.9K
From install count ÷ months since release
In-app revenue
$0
No in-app purchases
Ads
$861
$430 – $1.7K
Estimate, ads (benchmark-based, not calibrated per app)
Total
$861
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.