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New game mode: Lane Rush! Drive a car down a 3-lane road and switch lanes to dodge hurdles in endless high-score mode. Also in this update: - Smoother gameplay and faster load times - Tighter, more responsive controls - Improved high-score tracking - Bug fixes and stability improvements Now with 5 arcade modes. Update now and beat your high score!
🎮 5 Arcade Games in 1! Easy controls, fast action & endless challenges! 🔥
🎮 5 ARCADE GAMES. 1 APP. ENDLESS CHALLENGES! Arcade Rush brings 5 fast-paced one-tap arcade games together in one action-packed app. Race, dodge, run, fill, and survive as you chase your highest score! 🏆 ⚡ ONE TAP. INSTANT ACTION. Simple controls make every game easy to pick up — but mastering them is another story! 😈 🚗 LANE RUSH — NEW! Switch between 3 lanes with a tap and dodge incoming hurdles. How long can you survive? 🛣️ 🏎️ ROAD RACER Zigzag through the track, avoid oncoming traffic, and push your reflexes to the limit! 🔥 🚚 FILL THE TRUCK Hold to release balls and fill every moving truck. Time your moves perfectly! 🎯 🏃 INFINITE LINE RUNNER Tap to switch lines, clear the hurdles, and keep running without crashing! 💥 🔄 INFINITE LOOP Guide the ball around a circular track while avoiding obstacles. Stay focused and survive as long as possible! ⚡ WHY PLAY ARCADE RUSH? 5 arcade games in 1 app Simple one-tap controls Fast-paced, challenging gameplay Easy to learn, difficult to master Perfect for quick gaming sessions Beat your high score Endless replayability Pick up and play anytime 5 GAMES. 5 CHALLENGES. 1 GOAL — BEAT YOUR HIGH SCORE! 🏆 How long can you survive all five challenges? Download Arcade Rush now and put your reflexes to the test! 🎮
past month, based on 1 day
Downloads
Low confidence500
From install count ÷ months since release
In-app revenue
$0
No in-app purchases
Ads
$110
$55 – $220
Estimate, ads (benchmark-based, not calibrated per app)
Total
$110
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.