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What's new in 1.28: • A faster start: the tutorial now goes straight from the shop to your daily reward. Change your dancer name any time in your Profile. • If the game closes in your first minutes, the tutorial now continues where you stopped. • Fewer crashes in the tutorial. • The shop's video offer now shows the correct BIO amount. • The leaderboard now shows your real tier, or "Not ranked yet". • Clearer gear filters and other screen fixes.
Rhythm game meets PvP: tap to the beat, build your squad, rule the dance arena!
Wild Dance Rivals is a rhythm game with PvP squad battles. Tap to the beat, time your Power Moves and lead your squad of Humals against other players in the dance arena. TAP TO THE BEAT Every battle is a music game: notes run down the lanes and you hit them on the beat. Land your timing, build your combo and power up your squad. Miss the beat and your rival takes the stage. TIME YOUR POWER MOVES Charge your Power Move with clean hits, then unleash it at the right moment to turn the dance battle. BUILD YOUR SQUAD Collect Humals, each with its own style and stats. Pick your crew for every battle: start 2v2 and unlock 3v3, 4v4 and 5v5 as you play. PVP DANCE BATTLES Take your squad into PvP battles against other players, climb the leaderboard and master five arenas, from the desert to the ocean. NEW IN 1.27 • Dance Pass: progress through levels with quests • Blueprints: craft and upgrade gear for your Humals • Smoother tutorial and new screens FEATURES • Rhythm game battles: tap to the beat in every match • Music game with original tracks • PvP squad battles against other players • Power Moves you time yourself • Squad building, gear crafting and upgrades • Five dance arenas Tap to the beat. Build your squad. Rule the dance arena.
past month, based on 1 day
Downloads
Low confidence7.9K
From install count ÷ months since release
In-app revenue
Low confidence$5.3K
From downloads × revenue per download
Ads
$0
No ads
Total
$5.3K
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.