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Half-Pi D is back: the 2010 physics mini-golf, rebuilt. 81 holes in 9 courses, a level editor, replays and ghosts, achievements and leaderboards, profiles and accessibility settings.
Physics mini-golf in neon. 81 holes from the 2010 original. Build and share.
Half-Pi D is back. The 2010 physics mini-golf, rebuilt from its original code, in synthwave neon. One ball. Walls, slopes and gravity. The same physics as 2010. HOLES • 81 holes in 9 courses: The Basics, Manual Pistons, Canon Lines, Gravity Areas, Extreme, Alternating, Power Magnets, Teleporting, Teleporting 2 • Pistons, magnets, gravity zones, planets, teleports, tilt • Up to 3 stars per hole. Stars unlock courses. • Hole-in-one possible in every level. • Ghost: your best attempt plays along. LEVEL EDITOR • Build your own holes: lines, arcs, zones, pistons, magnets, planets • Snap grid, undo / redo, test play in one tap • Share a level as a file. It carries your winning replay. • Received levels stay on your device: play, edit, re-share REPLAYS & VIDEO • Best runs are saved as replays: watch & share • Export a run as a video: landscape, square or 9:16 ACCESSIBILITY • Left-handed layout • Colour-blind palettes: red-green, blue-yellow, mono, high contrast • Shape patterns, not colour alone • Hit modes: hold, tap-tap, set power. Power bar speed. • On-screen tilt dial • Latch pistons and magnets instead of holding • Reduce motion, larger text, haptics, audio cues GOOGLE PLAY GAMES • 34 achievements, from First Hole in One to Rock Around the Planet • Leaderboards for every course and for total stars PROFILES • Several players on one device, each with their own stars, scores, replays and settings Original 2010 sounds and piano theme, plus new variations. English and French. Free. No ads. No account. No data collected.
past month, based on 1 day
Downloads
Low confidence13
From install count ÷ months since release
In-app revenue
Low confidence$9
From downloads × revenue per download
Ads
$0
No ads
Total
$9
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.