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Compare allApp info
- Installs
- 1+
- Category
- Casual
- Content rating
- Everyone
- Version
- 1.0.0
- Released
- Sep 22, 2026
- Last updated
- 22 Sept 2026
- In-app purchases
- No
- Contains ads
- Yes
- Promo video
- No
- Requires Android
- 7.0
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First release. • Ten producer tiers, from Intern to Self-Hosting Compiler • The six-stage build pipeline, with a live bottleneck diagram • Cache and tech debt — the two curves behind every strategic call • Random events and client contracts • The Great Rewrite: prestige, Architecture Points, and five languages to unlock • 52 achievements • A guided walkthrough on first launch (replayable any time from Settings)
Idle game about compiling code — buy producers, then find the bottleneck.
You inherited one laptop and a build that takes all night. Build Pipeline Idle is an incremental game about growing a one-person compile job into a self-hosting datacenter — but production here isn't just "buy the biggest number." Every line you compile flows through a six-stage pipeline — Parse, Typecheck, Optimize, Link, Test, Deploy — and your whole output is capped by whichever stage is slowest. Buying more of the wrong thing does nothing at all. Reading the bottleneck and fixing it is the actual game. WHAT YOU'RE ACTUALLY DOING • Hire Interns, buy Dev Laptops, rent CI Runners, and build all the way up to a datacenter region and a self-hosting compiler • Watch a live flow diagram of your pipeline and find the stage that's holding everything else back • Keep the build cache warm — invalidate it and you're paying full price again • Manage tech debt: shipping fast piles it up and slows you down, refactoring pays it back down — but it can never permanently lock your progress • Take on client contracts that reserve a slice of your throughput for steady side income • Handle random events — a flaky test, a Friday 5pm deploy, a merge conflict — tap to resolve them for a bonus, or ignore them completely for free • When you've compiled enough, perform the Great Rewrite: reset your stack, pick a new language (C, Go, Rust, Haskell, or your own homegrown toolchain), and carry your Architecture Points forward forever • Unlock a bonus producer and new modifiers tied to whichever language you're running • 52 achievements across production, the pipeline, prestige, and more BUILT FOR ANYONE WHO'S WAITED ON A BUILD Terminal aesthetic, monospace type, a dark palette, and real build-log flavor text — every event, milestone, and offline session is written up like an actual build log, not just a number going up. FAIR ADS, YOUR CHOICE Every ad in this game is opt-in and rewarded: a bottom offer for a CL bonus, a temporary 2x output boost, or a free tech-debt refactor. Nothing is ever forced on you, and ignoring every single offer is always a completely valid way to play. No pay-to-win. No forced interstitials. No timers designed to sell you a skip. Just a compiler farm, a bottleneck to find, and a rewrite to earn.