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Your Green Room is a real room now: walk in from anywhere, time stops inside, and buy workbenches, decor and pets for it. Your Agent has a new Wardrobe department with a Robot Intern who buys from your bag on any floor. Your Off-hand weapon swings with every melee hit, crates stack, and opened crates sell all their gear in one tap. Guest Stars hit harder and never repeat in a run, every Rest Stop can buy your stuff, plus fairer drops and lots of fixes.
Crawl 18 floors of a deadly dungeon game show. One life. The crowd is watching.
Good evening, contestants. Welcome to LEVEL CRAWL, the only show where the contestants are the content and the content dies a lot. Nobody's sure how you got here, and the producers aren't taking questions. But here you are, at the top of 18 floors of traps, monsters and sponsor-approved violence, with a very large audience watching. Please smile. Ratings are everything. WHAT YOU GET • Hand-crafted 16-bit pixel art: every monster, Delver, item and wall, with its own tileset for every zone, from the Sewers to the Studio itself. • Turn-based grid combat. You move, they move. Nobody's rushing you except the floor clock and the audience. • Headliners: a boss at the bottom of every floor. Get close and the show cuts to a turn-based battle screen. Running is not an option. • COMBO! Set fire to an oiled monster, zap a wet one, shatter a frozen one, splat one into a wall. 23 combos to find, and the crowd loses it every time. • 26 species, from Human to Gnoll, Treant, Robot and a root vegetable with a dream. Pick a class on floor 3 and specialize on floor 9. • 200+ monsters that don't play fair: thieves, exploding beetles, gelatinous cubes that eat your loot, ghosts of Delvers who didn't make it. • 30 spells, 35+ talents and 250+ items: rare and epic gear, enchantments, cursed items, gear sets and things that fell in from other worlds. • Odd floors that change the rules: conveyor belts and crushers, a frozen lake, a flooding sewer main, a haunted manor that moves its doors, a space station with cheap airlocks. • Every floor is a different episode: Blackout, Speed Round, the Arena, the Heist, the Game Show and more. • The host is your tutorial. He explains each thing once, when it matters, then replays your death on air with a tip for next time. • Easy mode from your first run. Win once and unlock 10 Ratings, each one stacking a new twist, all the way to Prime Time. • Earn outfits, name titles, entrances and starting pets by dying in style. • Whatever killed your last Delver comes back as your Nemesis. • 300+ achievements, many of them rude. • A Daily Dungeon (the same run for everyone, once a day) and the Endless Abyss, a dungeon with no bottom and a world leaderboard. • Play with friends: up to 8 Delvers, one floor clock. • Colour-blind and high-contrast modes. • One life. Death restarts the whole run. The audience considers this a feature. Free. No ads. No purchases. Your run saves on your device. Contains swearing, crude humor and cartoon violence. Art: 16-Bit Fantasy and 16-Bit Sci-Fi by Oryx Design Lab (www.oryxdesignlab.com). The original 1-bit look, from the 1-Bit Pack by Kenney (CC0), returns as an unlockable mode.
past month, based on 1 day
Downloads
Low confidence69
From install count ÷ months since release
In-app revenue
$0
No in-app purchases
Ads
$0
No ads
Total
$0
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.