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This update fixes a bug where some life events could never appear during a run — including key story chains such as exam results, career paths, and family storylines. It also adds 20 new life events (368 → 388) and rebalances life-score titles, so the ending you earn reflects the life you actually lived. Thank you for playing!
Live one whole Chinese life — draw your birth, live the eras, face the review.
What if you could live one whole Chinese life — from your first pocket money to your own epitaph? LifePath is a life simulation game. You begin by drawing your birth: a boy or girl, born in the 1970s, 80s, 90s or 2000s, in a first-tier city, a county town, a farming village, an old industrial base in the Northeast or a coastal boomtown — to a family rich, ordinary or struggling. Every draw is free, and the odds are printed on the card. Then you live it, one choice at a time: • 368 events gated by both your age and the calendar — layoffs and housing reform for the 70s-born, the gaokao expansion, the housing boom, three years of pandemic, the AI wave • Regions and gender genuinely change your event pool: Spring Festival migration, school-district housing, matchmaking corners, bride price, caring for aging parents as an "old drifter" • Era opportunity windows — buy the house? start the online shop? — judged by what people knew at the time, never by hindsight • Visible dice checks, consequence chains that return years later • At the end, every life gets its settlement: a chronicle of your milestones, five scores (Wealth, Career, Family, Health, Joy), a life title and an epitaph. Ordinary lives are honored, never mocked • Quick-restart mode and a past-lives gallery: collect titles and lives across generations No accounts, no pay-to-win, no gacha — the birth draw is flavor, not a shop. Everything runs on your device. Note: story text is currently in Simplified Chinese with English background notes explaining Chinese systems and eras (hukou, gaokao, work units); the interface is fully in English and a full English story edition is in development.
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Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.