Chess where pieces fight. 11 3D armies: knights, pirates, samurai, mechs, orcs.
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Chess 3D: Fantasy Armies Fight is chess where the pieces fight, not slide. Every capture is a duel: the attacker walks up, strikes, and the defender falls. Full standard chess rules underneath, a 3D board you orbit and zoom with your fingers on top, and eleven complete armies to play it with.
ELEVEN ARMIES, 132 PIECES, ALL IN 3D
Every army is a full set of twelve unique pieces - pawn to king, both colours - and every piece has its own model. Not recolours. A Corsair Coast rook is a ship's mast with a crow's nest; a Steel Vanguard knight is a strike mech. Pick the army that suits your mood:
- Royal Court - classic carved chess, regal and clean. Comes with the game.
- Warbound: Kingdom - high fantasy knights in plate and heraldry
- Warbound: Horde - rusted iron, bone and tusk
- Frostborn Raiders - axes, longships and very bad weather
- Shogun's Court - lacquered armour, perfect posture
- Corsair Coast - two crews, one board, no quarter
- High Noon - draw. The whole board is a standoff.
- Task Force 64 - special operations on sixty-four squares
- Steel Vanguard - heavy metal, heavier captures
- Grave Legion - the endgame, literally
- Stick Tactics - zero polygons wasted, all attitude
Every piece in every army moves the same way - same walk, same strike, same fall - so the game reads clearly no matter what is on the board. Some armies hit harder than others; what changes is the character, not the chess.
THE ARMORY
Inspect any piece before you commit to it. Turn it with a finger, open it full screen, play its idle, walk, attack and defeat animations, switch between the white and black army, and flip between the fit-to-frame view and true relative size. Every piece is lit exactly as it is on the board, so what you see is what you get.
CHESS FOR EVERY LEVEL
Never moved a pawn? Twelve short lessons teach the game from scratch - how each piece moves, check, castling, en passant, promotion, checkmate and draws - with a coach on the board. Been playing for twenty years? Five AI opponents, from a patient Beginner that leaves room to learn, to a Master engine that searches deep and punishes a lazy move. Or pass the phone for two-player chess on one device.
- Five AI levels: Beginner, Casual, Club Player, Expert, Master
- Two-player on one device
- Undo, hints, and a move list in standard notation
- Fifteen challenges: mates in one, two and three, a skewer, a fork and a promotion
- A daily chess puzzle, a mate in one, two or three, with a streak to keep
BUILT FOR THE PHONE
- Orbit, zoom and pan the board with one and two fingers
- Three camera angles: player, tilted and top-down
- Coordinates painted onto the board frame, readable from every side
- Tap accuracy tuned for tall pieces - the square you aim at is the one you get
- No account and no sign-in: your games and progress are saved on your phone
- The chess needs no connection: the engine, the lessons and all 132 pieces are on your phone. Ads and purchases do need one.
ADS AND PURCHASES
Royal Court, every AI level, every lesson, every challenge and the daily puzzle come with the game. You get three games against the computer each day; after that, a short rewarded ad buys the next one, or Remove Ads lifts the daily limit for good. If no ad can load, you get the game anyway. Two-player games, challenges and lessons are never limited. The ten other armies are one-time purchases through Google Play, and they come back automatically when you reinstall.
Chess has looked the same for five hundred years. It does not have to.