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First release: a daily hex island that is the same for everyone, an Atlas of 150 islands and more on pages to fill, an archive of every past day, landmarks for closed forests and villages, a lighthouse for a river that reaches the sea, and a framed ink map to share.
Turn hex tiles, lift the fog and carve an ink map island. A daily island for all
No ad ever touches a tile. Every tile in Fogcarver is dealt in a fixed order, and none is ever bought, redrawn or unlocked with an ad. Fogcarver is a calm hex tile puzzle drawn as an old sea chart. An island waits under the fog, with its coast, one spring and one ruin showing through. Turn the tile in your hand, lay it on a fogged cell, and the fog blows away while the ink map draws itself in underneath. When the last tile lands, the map frames itself and you see how you did against par. HOW IT SCORES Each tile has six edges of meadow, forest, village, river or coast. An edge that meets the same land scores a point, and a coast or river edge that meets the sea scores one too. Close a forest or a village on every side for a bonus on each of its tiles, and three tiles or more plant a watchtower or a mill on the spot. Run the river from the spring all the way to the sea and a lighthouse rises at its mouth. Every edge around the ruin counts double. PLAY WITHOUT WORDS The first island teaches you with a hand and a few tiles, not with text. Play itself shows only icons and numbers. Before you lift a tile you see what it would score, with ink ticks on every edge that matches. Undo takes back your last tile for free. ONE ISLAND A DAY, THE SAME FOR EVERYONE The daily island has the same coast, the same 19 tiles and the same order for every player, with the next two tiles always in view. It takes about three minutes. Its par and its gold score were worked out offline by a solver, so par is a fair target and gold is a real feat. Keep a streak going, and share your framed map as a picture with the day and your score: everyone gets the same coastline and builds a different island inside it. THE ATLAS Beyond the daily, the Atlas is a book of islands, three to a page. Finish a page to open the next. Every finished island stays on its page as a small ink map, with one star for finishing, two for par and three for gold. There are 150 solver checked islands, then turned and mirrored copies of them, so the book never runs out. THE ARCHIVE Every past daily island waits in the archive on a calendar, with your result on the days you played. MADE WITH CARE Hand drawn ink style with forests, fields, villages, rivers and coastal stipple. Sound made as you play: paper, pen ticks, a bell when a landmark is planted. Haptics, a Reduce motion setting, no account, and the game plays offline. ADS AND REMOVE ADS Free to play with ads. There are never ads inside an island, and never before, during or after the daily island. A full screen ad can appear only when you press Next after finishing an Atlas island, at most once every two Atlas islands, and never in your first three. Rewarded ads are always your choice and always a bonus, with the reward named on the button: keep your streak after one missed day (once a week), open a past daily island (up to three a day), play today's island a second time, or preview an island from a locked Atlas page. Remove ads and archive is an optional one-time purchase. It removes the ads between islands for good, opens every past daily island, and gives the rewarded bonuses without an ad. Buying or restoring Remove ads and archive goes through Google Play and belongs to the Google account that bought it.
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Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.