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SDK security update.
Fast offline riichi mahjong with ranked play, tournaments, and AI rivals.
Tile Tempo is portrait-first, offline riichi mahjong built for players who want to open the app and start playing immediately. No matchmaking. No account. No waiting for another player to discard. The AI rivals are trained from a large-scale mahjong decision model, run locally on your device without a network connection, and play using only their own concealed hands and public table information. Choose the difficulty that suits you. THREE WAYS TO PLAY • Ranked: Play East games, build rank points, meet varied rivals, and climb through the rooms. • Tournament: Enter a local 16-player bracket. Finish in the top two to advance through hanchan semifinals and the final. • Custom Table: Choose East-only or hanchan, set the difficulty, select rivals, and configure your table. PLAY ANYTIME Every committed action is saved automatically. Leave in the middle of a hand and return to the exact same table later. Core gameplay works offline and never requires an account. CLEAR TABLE INFORMATION • Compact table hints, discard suggestions, and ukeire information • Wait, remaining-tile, furiten, and no-yaku warnings • Full hand log, records, statistics, review, and replay • Detailed result screens with yaku, han, fu, point exchanges, score changes, and special yakuman presentation AUTHENTIC RIICHI PLAY Tile Tempo supports the calls, declarations, scoring, round flow, dora, red dora, honba, riichi sticks, abortive draws, and settlement details expected from four-player Japanese mahjong. Rules and scoring are tested against large collections of real Tenhou logs. YOUR TABLE, YOUR TEMPO Choose Normal, Fast, or Instant AI pacing. Play one-handed in a stable portrait layout with licensed background music, tile sounds, and optional haptics.
past month, based on 1 day
Downloads
Low confidence19
From install count ÷ months since release
In-app revenue
Low confidence$13
From downloads × revenue per download
Ads
$4
$2 – $8
Estimate, ads (benchmark-based, not calibrated per app)
Total
$17
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.