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Replay finished levels by scrolling back on the map. Clearer feedback when a booster cannot be used. Gummy Drop fixes and smaller screen improvements.
Slide jelly blocks into hungry creatures. No timers, no pressure.
Chompo is a sliding block puzzle with a twist. Every piece is a jelly block, and every edge of the board hides a hungry creature. Slide a block into a creature of the same color and it gets eaten. Clear the board and move on. It starts easy and gets deep. Boards grow walls, tunnels and rooms. New ideas keep arriving: shells that hide a second color, locks that need a key, rocks that only shift when pushed, sleeping creatures you have to wake, mouths that change color as you play, creatures that walk along the edge, conveyor belts, paint tiles, ice that cracks before it clears, bombs that blow stone away, and chains that tie two pieces together. Nothing on the board is decoration. EVERY PUZZLE HAS A POINT Every level is built around one idea and checked before release. There is always a way through. Each level carries a par, the shortest route to the finish. Come in under it and you earn three stars. Every world has its own look, its own palette and its own tricks. WHEN YOU GET STUCK Hint points at a move that keeps the level solvable. Widen lets one oversized block through a mouth. Feed sends a block straight to a matching creature. Undo takes back your last move. NO PRESSURE No timers anywhere. Think as long as you like. Play offline on a plane or underground. Your progress is saved on your device. ALONG THE WAY Chests every few levels, a daily reward calendar, a Gummy Drop mini game for coins, and a leaderboard where you pick your own avatar and nickname. If a level feels wrong, write to chompo@qovya.com and tell us its number.
past month, based on 1 day
Downloads
Low confidence6
From install count ÷ months since release
In-app revenue
Low confidence$4
From downloads × revenue per download
Ads
$1
$1 – $3
Estimate, ads (benchmark-based, not calibrated per app)
Total
$6
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.