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This version adds usage measurement with Google Analytics for Firebase. It shows us which chapters feel too hard and which features hardly get used, so we know what to fix next. If you'd rather not share it, turn off "Usage data" in Settings. The game works the same either way.
Offline survivor-like RPG: one finger, auto attacks, evolving skills, bosses.
Rift Survivors is a survivor-like roguelite action RPG you play with one finger. Your hero attacks on their own. Your job is to survive the hordes pouring out of the rifts: slip through to the right spot and pick the right skill every time you level up. Chapters play offline too. A chapter lasts 3, 5 or 7 minutes, your choice, gets harder over four waves and ends with the chapter boss. Find the right pairs and your skills evolve. It works for a short break and for a long evening alike. THE REALM GATE: A SHARED OPEN WORLD When the gate Maelis guards opens, the screen turns sideways. In an open world of fourteen zones you see the other players in your zone in real time. Up to five hunters can strike a world boss together while its shared health bar melts in front of everyone. On the fifth hit a black hole opens: the five hunters and the boss are pulled into a pocket universe in the Void, and the fight continues away from the crowd. Inside, you take more damage the closer you get to the center. When the boss falls, every hunter gets their own loot. Event bosses appear at set hours, and hidden creatures wait on the map to be awakened. WHAT'S INSIDE • 100 chapters with bosses and duel chapters, plus rebirth after chapter 100 • 13 heroes, each with their own story and ultimate, including Sebhor, the ancient warrior of the Nile • 30 active skills and their evolutions • Pets that evolve in three stages: 20 Evolution Stones from realm bosses unlock the second form, 50 the third, with a new skill at every stage • Gear merging, enchants and set bonuses, plus the Doom Sovereign set: wear all six pieces and your ultimate calls a wave of doom across the whole screen • A kingdom for every hero, a player market, arena, guilds and leaderboards • A new Daily Rift every day • English, Turkish, Spanish, German and Italian • Chapters play offline and your progress is backed up on the server. The Realm Gate, arena, market and guilds need an internet connection. THE STORY The sky over Aethra was once a single unbroken blue. Azrakel, lord of the Silver Bastion that held the snowy pass, began whispering to the sky at night after his daughter Ilva died in a winter storm. A voice from the other side always answered with the same words: "Give me a door, and I will give her back to you." At the midsummer Call to the Sky, Azrakel raised his sword and the sky cracked like glass. The Void beyond the crack hollowed him out from within, and what came back was the Rift Lord Azrakel. Over the next two years the realms fell one by one. Azrakel's generals are not strangers. A druid who accepted his offer to save his forest became the Mushroom King. Vyrnax, Ilva's frost dragon, turned its grief into freezing breath. Every boss you face once protected something. The heroes who lost their homes took refuge behind the last wall still standing in the mountains: the Last Bastion. Azrakel's own son Kael walks into the rifts saying, "If a sword started the end of the world, let a sword finish it." You are a Rift Hunter: you dive into a rift, clear it out, and every rift you close opens the road to a lost land again. Rift Survivors is made by MindCorp in İzmir, Türkiye. Every creature, every boss and what each boss drops is listed on the game's page: mindcorplab.com/rift/en The game is free. It contains optional in-app purchases and rewarded ads; watching ads is always your choice.
past month, based on 1 day
Downloads
Low confidence58
From install count ÷ months since release
In-app revenue
Low confidence$39
From downloads × revenue per download
Ads
$13
$6 – $26
Estimate, ads (benchmark-based, not calibrated per app)
Total
$52
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.