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• Improved the game interface. • Adjusted the in-game economy. • Updated the app icon.
Draw lines, bounce the ball and collect crystals in this offline arcade game
Otskok is an offline ball arcade game where every bounce starts with a line you draw. Swipe beneath the falling ball, release your finger and send it toward the crystals. Change the angle of your line, time your swipe and find your path. Simple one-finger controls leave room for precise bounces. Collect several crystals in one flight, build combos and beat your personal best. Find your way to play: • Classic: Three lives, bonuses and wave challenges. • Zen: Relaxed play with unlimited lives. • 60 seconds: One minute to score as many points as you can. • Hardcore: One life, no bonuses and double crystals. • Daily Challenge: A fresh sequence of waves and one attempt per day. New waves introduce moving crystals, armored targets, barriers and bosses. Complete challenges, adjust your line angles and collect crystals with well-aimed bounces. Catch shields, magnets, slow-motion power-ups and other bonuses. Reach a ×5 combo to trigger Fever and earn double points. Use your boosts to keep the ball in play and improve your score. Make the game your own. Spend earned crystals on themes, ball skins and boosts. Change the colors and the ball's trail to suit your mood. Pause and resume your saved run after a break. Track your personal bests and statistics, unlock achievements and take on new challenges. Play a quick round during a break or unwind in Zen mode. Gameplay works without an internet connection. Optional rewarded ads and in-app purchases require a connection. One swipe. Endless flight.
past month, based on 1 day
Downloads
Low confidence28
From install count ÷ months since release
In-app revenue
Low confidence$19
From downloads × revenue per download
Ads
$6
$3 – $12
Estimate, ads (benchmark-based, not calibrated per app)
Total
$25
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.