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Enjoy a more relaxed game with our new Easy difficulty. Auto-sort your hand, then drag cards into your preferred order. New cards slot in without rearranging the rest of your hand, and your custom arrangement stays saved. Includes improved touch handling and the existing scoring, animation, and saved-game fixes.
Classic gin rummy vs a smart CPU. No ads, no account, fully offline.
Gin rummy the way it should be: a clean table, a sharp opponent, and nothing getting in your way. No ads, no accounts, no internet required. A COMPUTER THAT PLAYS LIKE A PERSON Hard mode does more than count points. It remembers the cards you pick up, avoids feeding your melds, builds toward its own pairs and runs, and decides each turn whether to knock now or hold for gin based on the real odds. It also plays with a human-sized memory, so it won't recall a card you threw ten turns ago. Normal mode is a quicker, more forgiving opponent if you just want a relaxed game. BUILT FOR THE PHONE Big cards in a fanned hand you can read at a glance, with a four-color deck so suits never blur together. Melds gather at the left with a colored marker under them and your deadwood count updates live. Drag to reorder your cards, or flip between sorting by suit and by rank with one tap. Drag a card onto the pile to discard it. SMALL TOUCHES - The discard glows when it would complete a set or run for you - "Knock for 6" tells you exactly what you'd be knocking with before you commit - Take-or-pass opening, layoffs, undercuts, and the 25-point gin bonus, all scored the standard way - Games save automatically. Close the app mid-hand and pick up where you left off NOTHING ELSE No ads. No coins, timers, or energy meters. No sign-in. No tracking. It doesn't use the internet at all. One rule set, one opponent, first to 100 wins.
past month, based on 1 day
Downloads
Low confidence8
From install count ÷ months since release
In-app revenue
$0
No in-app purchases
Ads
$0
No ads
Total
$0
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.