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New in 1.6.3: • Overgrowth at the bottom of the jar: locked jellies hide under the hay, leaves, vines, coral and snow of their world. Merge nearby and the overgrowth flies off piece by piece, letting jellies out one at a time. • Different jellies hide behind it in every game. • World songs sound cleaner, each jelly sings its own part, mouths no longer twitch. • Small fixes.
Drop jellies, merge matching pairs and grow new creatures! Offline, no ads.
Drop jellies into the jar. Two matching ones meet and merge into a bigger one. That one touches another match, and it merges again. Build a chain before the jar overflows and grow the biggest creature of all. An offline game with no ads, for kids and grown-ups alike: safe to hand to a child, and just as good for your own subway ride. Jellies are soft and alive: they roll, squish and bounce. So every drop is a surprise and every game plays out differently. You start with Tiny, then Bear and Dragon show up. Nobody tells you who lives on the top steps: you have to grow each one yourself. ✨ WHAT ELSE IS THERE • Combos: several merges in a row bring more points • Tornado: when there's no room left, a whirlwind stirs up the whole jar • Goals and achievements that reward you with new tornadoes • Your own high score, the one you keep wanting to beat 🌍 SIX WORLDS Friends, Farm, Forest, Jungle, Sea and Ice. Every world has its own 12 creatures, 72 in all. Grow the biggest creature of a world and the next one opens, with new jelly balls to merge. Everyone you've met stays in your album, and the empty slots remind you who you haven't seen yet. 📵 OFFLINE GAME, NO WIFI NEEDED Play anywhere: on a plane, on the subway, at the cabin. The round saves itself, so you can leave it halfway and come back later. 💛 NO ADS, GOOD FOR KIDS There are no ads, purchases or sign-ups in the game. No lives, energy or timers either. Rated for everyone, safe to hand to a child. One round takes about five minutes. Merge balls, grow creatures, and it rarely stays at one.
past month, based on 1 day
Downloads
Low confidence14
From install count ÷ months since release
In-app revenue
$0
No in-app purchases
Ads
$0
No ads
Total
$0
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.