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• Smoother performance on older phones • More detailed artifacts • Coins are now earned by watching a short ad in the item shop
Restore shattered museum treasures shard by shard in a relaxing 3D puzzle.
Can You Rebuild? Become a relic restorer and piece history back together. Priceless treasures from the world's greatest museums have shattered into pieces. Turn each broken relic in 3D, figure out where every shard belongs, and restore it to its former glory. HOW TO PLAY - Drag shards from the tray onto the artifact - Rotate the relic with one finger to inspect it from every angle - Pinch with two fingers to zoom and pan; double-tap to reset the view - Every shard fits in exactly one place, so study the shapes, patterns and inscriptions closely A STORY BEHIND EVERY PIECE Every level is inspired by a real historical treasure. Restore it, then discover where it came from and why it matters: - The Flood Tablet: an Assyrian clay tablet from the 7th century BC, part of the Epic of Gilgamesh - Ru Ware Bowl: rare celadon porcelain made for the Northern Song imperial court - Canopic Jar: an ancient Egyptian vessel that guarded the organs of the dead …and many more waiting to be rebuilt. FEATURES - Hands-on 3D restoration puzzles with satisfying, tactile shards - Season 1: World Treasures, a journey through ancient civilizations - Earn up to three stars and coins on every level - Play at your own pace, with progress saved shard by shard - Inspect each restored relic up close once it's complete - Available in English and Chinese Relaxing, beautiful and quietly educational, Can You Rebuild? is for anyone who loves puzzles, history and the thrill of making something whole again. This game contains ads. An optional one-time purchase removes them.
past month, based on 1 day
Downloads
Low confidence107
From install count ÷ months since release
In-app revenue
Low confidence$72
From downloads × revenue per download
Ads
$24
$12 – $47
Estimate, ads (benchmark-based, not calibrated per app)
Total
$96
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.