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Play a 3D ocarina with touch or breath, learn songs, and record your music.
Turn your phone into a 3D ocarina. Play melodies with touch controls, explore 12-hole fingering, or use the microphone to control the sound with your breath. PLAY YOUR WAY • Touch the note pads to play, slide between notes, and add trills. • Close the holes directly and press Blow to explore fingering. • Enable microphone mode to play with your breath. Headphones are recommended. • See fingering hints on the 3D instrument and the fingering diagram. LEARN AND LISTEN Practice with note and fingering hints, or listen to an automatic demonstration. The song list includes a scale exercise, Twinkle, Twinkle, Little Star, Airplane, Butterfly, London Bridge, Ode to Joy, Happy Birthday, and Jingle Bells. Free play and the scale exercise are available without a song-unlock ad. Watch a rewarded ad to unlock one of the other seven songs for 24 hours. Each song unlock is separate. The app also shows an interstitial ad at startup. Ad availability requires an internet connection. MAKE THE SOUND YOURS Choose Alto C, Alto C Vibrato, or Soprano C voices, switch between four instrument finishes, and explore five camera views. Display notes as solfege or letter names. RECORD AND REPLAY Record your performance, listen back, and save the generated instrument audio as WAV files on your device. Microphone input is used locally for breath control; it is not uploaded by the app. SIX INTERFACE LANGUAGES English, Korean, Japanese, Simplified Chinese, French, and Spanish. Follow your device language or choose a language in Settings. Microphone permission is used only for the optional breath-control mode. You can play with touch controls without enabling it.
past month, based on 1 day
Downloads
Low confidence33
From install count ÷ months since release
In-app revenue
$0
No in-app purchases
Ads
$7
$4 – $15
Estimate, ads (benchmark-based, not calibrated per app)
Total
$7
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.