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New: full-screen ads after some games (never during a challenge), a banner on every screen, and an optional rewarded "second chance" video. - Sound fixes and stability improvements
Reflex game with 36 quick challenges. Tap fast, chain combos, dodge the traps!
TAP! is a reflex game that is easy to play and hard to put down. Tiny challenges of 2 to 8 seconds test your reaction time: one mistake and your combo breaks... "One more game!" Looking for a fast tap game, a reaction game for short breaks or a daily challenge to beat your friends? Tap blue. Don't tap red. Stop in the green. Tap the word "blue" written in red. Do the opposite! The game sometimes lies to you, on purpose. What you get • 36 challenges: colors, shapes, sizes, words, numbers, memory, reaction, hold, swipe, falling cookies and a banana to save. Easy at first, then faster, trickier and full of traps. • Crazy combos: every right answer multiplies your points, and being fast gives a speed bonus. The sound climbs with your combo. • Sudden Death: make it to round 35 and a single mistake ends the game. How far can you go? • Daily Tap: the same 10 challenges for everyone, every day, with a daily streak and a score to share. • 16 achievements: Combo x25, Zen master, Troll slayer, 7-day streak... • Made to feel great: juicy animations, arcade sounds, vibration, a funny mascot and optional music. • Accessibility options: color helper and reduced motion. • Works offline. 4 languages: English, French, Spanish and Chinese. No account. Your scores stay on your phone. About ads TAP! is free and contains ads: a banner at the bottom of the screen, a full-screen ad after some games, and an optional rewarded video that you choose to watch to get a second chance.
past month, based on 1 day
Downloads
Low confidence1
From install count ÷ months since release
In-app revenue
$0
No in-app purchases
Ads
$0
$0 – $0
Estimate, ads (benchmark-based, not calibrated per app)
Total
$0
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.