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First release of Moto Thrash: Retro Racing. Race 24 tracks across four cups, build custom courses in six local slots, and attempt jumps over up to 20 buses in Stunt Show. Includes wheelie balance, engine heat and boost management, computer riders, pixel artwork and arcade sound effects.
Retro motocross, offline play: race 24 tracks, jump buses, build your courses
Big jumps, wheelies and pixel dirt. Race 24 tracks, then build your own. Offline play, no internet needed. Moto Thrash is an arcade motocross game built around big jumps, bike balance and boost timing. No ads, no in-app purchases and no account. RACE 24 TRACKS • Four cups to work through • Race computer opponents and chase your best times • Manage engine heat and boost timing • Change lanes and lean into clean landings BALANCE ON THE EDGE • Pull rear-wheel wheelies and front-wheel balances with the directional pad • Push too far and you lose stability • Keep your dirt bike level in the air to stick the landing BUILD YOUR OWN COURSES • Six local save slots for custom tracks • Place ramps, bumps, oil, mud, boost pads and jump hazards • Add water, rivers, crocodiles, lava, cars and buses • Ride every course you design • Offline play: custom tracks save to six local slots on your device TAKE ON STUNT SHOW • Line up as many as 20 buses • Set your launch ramp and run-up speed • Attempt a clean landing, earn points and beat your personal best RETRO STYLE, TOUCH CONTROLS • Pixel riders, trackside trees and an unusual stadium crowd • On-screen directional pad and boost button • Animated engine feedback and synthesized arcade sound effects OFFLINE PLAY, ANYWHERE This retro motocross game needs no internet connection, so it is ready on a flight, a road trip or anywhere without signal. Progress and custom courses stay on your device. Single-player only: custom tracks are saved locally, with no online sharing or cloud saves. Made by TripperDeeLabs. Support: feedback@tripperdeelabs.com
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Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.