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Big update! - 10 stages across the mall, rooftop, parking lot, main street and food court, plus night versions - Bosses at the end of every stage - Level-up cards: pick 1 of 3 to build your run - Rescue survivors — some will fight beside you - Earn coins and buy permanent upgrades on the new home screen - Graphics quality settings in the pause menu - Balance tuning and bug fixes
Carve through zombie hordes with a chainsaw, take down the boss, grow stronger.
The mall is overrun. You've got a handgun in one hand and a chainsaw in the other. That's enough. SWING IT YOURSELF Tap to bring the chainsaw down. The bite, the spray, the split second where everything stops — every hit is something you chose, not something the game did for you. PULL THE STARTER Your ultimate charges as you fight. Yank the starter cord and the saw screams to life — run with the blade out and carve a path through whatever is in front of you. THE HANDGUN NEVER STOPS Your off hand fires on its own at whatever comes close. It won't save you. It buys you the half second you need to line up the next swing. BUILD YOUR RUN Level up mid-fight and choose one of three cards. Stack damage, range, speed, or upgrades for your chainsaw's ultimate, and shape a different build every run. 10 STAGES, BIG BOSSES Fight through the mall, the rooftop, the parking lot, the main street and the food court — then return after dark for tougher versions. Each stage ends with a boss: a giant clown, a hulking brute, a special-forces captain, a giant zombie dog, a man-eating plant, a chainsaw-wielding giant, and more. RESCUE SURVIVORS Not everyone in the mall has turned. Save the survivors you find — some will pick up a weapon and fight at your side. GET STRONGER EVERY RUN Win or lose, you bring coins home. Spend them on permanent upgrades to Max HP, Attack, Defense and Healing, then go back in and push further than last time. QUICK RUNS A stage takes 4 to 8 minutes. Swipe to move, tap to swing — aiming handles itself. —— Contains stylized violence and cartoon blood.
past month, based on 1 day
Downloads
Low confidence1.1K
From install count ÷ months since release
In-app revenue
$0
No in-app purchases
Ads
$0
No ads
Total
$0
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.