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Learn Grade-1 braille by tap
DotCell Braille Room is an offline-first tactile-literacy studio for sighted allies, classroom aides, scout and STEM clubs, and beginners learning Grade 1 Unified English Braille. Learn real braille by touch-and-tap instead of staring at a static alphabet chart. Open a giant 6-dot cell, match print to braille, and run short reading and compose drills with seeded letters, words, numbers, and punctuation. This is not a journal, not a camera translator, and not a blank notepad. Home, Library, Practice, and Quiz stay filled with cells, cards, and live drills after a cold start, ready in a single study hall. GIANT 6-DOT CELL Tap a large interactive cell with a press-in bevel animation, screen-reader names, and haptic ticks on every dot. Each of the six positions is easy to see, hear, and feel. SEEDED GRADE 1 LIBRARY Study the alphabet on cards that show the print glyph, the braille cell, a phonetic hint, and example words. Continue with numbers, the capital sign, and punctuation in side-by-side print and braille. A Grade 2 contraction gallery offers reference cards for common short-forms. It is a lookup, not a diary. PRACTICE AND COMPOSE Read seeded vocabulary cell by cell at a pace you choose, in large type. In listen-and-compose drills, hear a seeded word with text-to-speech, tap the dots, and get instant match feedback. QUIZ MODES Train with cell-to-print, print-to-cell, and mixed speed rounds drawn from seeded item banks you can review in the library first. BUILT FOR CLASS AND CLUB High-contrast, large-cell, reduced-motion, and haptic-intensity settings are included. Home keeps a continue-lesson rail. A glance widget shows a letter or word of the day, and optional reminders help you return to practice. Four tabs—Home, Library, Practice, and Quiz—plus lesson detail and settings keep literacy work on screen instead of empty menus. Learn Grade 1 UEB by writing it, not only by looking at it.
past month, based on 1 day
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$0
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$0
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.