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Improved control of the cart. Hot fixes.
Game the new VR-game and drive even with a go-kart on the slopes!
introduction Welcome to the kart VR app! This app was developed by four students under the direction of Prof. Dr. Thomas Gabel created at the Frankfurt University of Applied Sciences as part of the "Virtual Reality on smartphones" project. To use a VR glasses, for example, a Google Cardboard or Durovis Dive needed. control The control of the go-karts is done with head movements. The steering to the left or right is possible with the tilting the head to the left and right. is accelerated by the tilting of the head forwards, braked by the tilting backward. computer opponents There are three types of computer opponents. For better distinction, these are marked in color. Depending on the difficulty the riders are faster and drive the route venturesome or more risk averse. The green drivers are slow, yellow Drivers drive at a moderate pace and the red riders go faster and try to attack the player and to ram him. highscore The high score is after the completion of the round or by calling the menu appears. Entering a new high scores is only possible if a new Best time is driven. The list shows the top five entries. - Disclaimer: The software and your documentation is provided "as is" provided and without any warranty of function, correctness or accuracy. For any direct or indirect damage - in particular damage to other software, hardware damage, damage caused by disruptions and damage caused by inoperability of the software, the author can not be held liable. Only the user is liable for the consequences of using this software. This software was designed with the utmost care, but errors can never be excluded. Therefore, it can not guarantee the security of your data.
past month, based on 1 day
Downloads
Low confidence19
From install count ÷ months since release
In-app revenue
$0
No in-app purchases
Ads
$0
No ads
Total
$0
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.