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New: discover Fair Game, this game and 10 more puzzles in one app. Small fixes.
Slide each block out through the door of its color and beat the move par.
Drag a candy block across the room and it slides until it hits something. Stop it against a door of its own color, and the door has to be at least as wide as the block, and it slips out. Empty the room to win. Sounds simple, until the block you need is boxed in by three others. BEAT THE PAR Every room has a move par worked out by an exact solver, so it is the true fewest moves. One star for clearing the room, two for staying close to par, three for matching it. A live star meter shows the moment a wasted move costs you the third star. TWO-TONE BLOCKS Some blocks hide a second color inside. The shell leaves through its door and the smaller core stays behind, now a block of its own that needs a door of its color. RAIL BLOCKS Blocks with an arrow only slide one way, back and forth along their rail. Plan around them, because they never step aside. THREE WAYS TO PLAY Relax: small rooms that teach one rule at a time, with no timer. Hard: bigger rooms, more shapes, rail blocks and a relaxed clock. Expert: the biggest rooms, rails and two-tone blocks together. 600 rooms, every one checked by the solver. HELP WHEN YOU WANT IT Undo your last move, exits included (three free per level), ask for a hint that shows the solver's next move, smash a small block with the hammer, or take extra time on the clock. PLAY AT YOUR PACE Relax mode has no timer at all. No energy, no daily limits. Play fully offline. ADS AND THE ONE PURCHASE The game is free. After your first few wins, a short ad may play between levels, at most every third level and never in the middle of a room. Hints, extra undos, the hammer and extra time are optional rewarded ads that you choose to watch. The one purchase, Remove Ads, switches off the ads between levels for good; the optional rewarded helps stay available. No account, no sign-up. Your progress stays on your device.
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Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.